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Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive. The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike.

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  • مشروع آي جي آي : أنا ذاهب (ar)
  • Project I.G.I.: I'm Going In (ca)
  • Project I.G.I. (de)
  • Project I.G.I. (it)
  • Project I.G.I. (fr)
  • Project I.G.I. (en)
  • Project I.G.I.: I’m Going In (pl)
  • Project I.G.I.: I’m Going In (ru)
  • 秘密潜入 (zh)
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  • مشروع آي جي آي : أنا ذاهب (بالإنجليزية: Project I.G.I: I'm Going In)‏ هي لعبة فيديو فردية اكشن من منظور الشخص الأولطورت من قبل أستديوهات إينرلووپ وأصدرت في 15 ديسمبر 2000 من قبل إيدوس إنتراكتيف . وتُعد من أوائل الألعاب التي تحاكي تطور الأسلحة في الواقع ، وصورت محاكاة حقيقية لمعارك الجيوش . (ar)
  • Project I.G.I. (in Nordamerika als Project I.G.I.: I'm Going In veröffentlicht) ist ein Taktik-Shooter, der von Innerloop Studios entwickelt und im Dezember 2000 von Eidos Interactive veröffentlicht wurde. (de)
  • Project I.G.I. (titre anglais : Projet I.G.I.: I'm Going In) est un jeu vidéo d'infiltration en vue à la première personne sorti en décembre 2000 sur PC. Le jeu a été développé par et édité par Eidos Interactive. Il s'est à l'époque fait remarquer par sa difficulté, ses qualités graphiques, la profondeur du champ de vision qu'il propose, et une musique particulièrement travaillée pour un jeu vidéo. Le jeu a pour suite I.G.I.-2: Covert Strike. (fr)
  • Project I.G.I. è uno sparatutto in prima persona tattico sviluppato dagli Innerloop Studios e pubblicato dalla Eidos Interactive nel dicembre 2000. È uno dei primi giochi 3D che riprende armi e nemici reali. È stato ampiamente criticato per la scarsa intelligenza artificiale dei nemici, per la mancanza di un sistema di salvataggi e di una modalità multigiocatore. Ha avuto un seguito nel 2003 chiamato . (it)
  • Project I.G.I. – taktyczny first-person shooter wydany przez firmę Eidos Interactive 15 grudnia 2000 roku. (pl)
  • Project I.G.I.: I’m Going In — компьютерная игра в жанре тактического шутера с видом от первого лица, разработанная норвежской компанией Innerloop Studios и изданная Eidos Interactive эксклюзивно для платформы PC (Windows) в 2000 году. Игра имеет полную английскую и русскую локализацию. В 2003 году вышло продолжение — I.G.I.-2: Covert Strike. (ru)
  • 《秘密潜入》(Project IGI: I'm Going In)是一个由Eidos Interactive公司发行,挪威Innerloop Studios开发的第一人称射击游戏,2000年12月15日发售。这是拥有一个现实主义元素的电脑游戏。 借助Innerloop自主开发的一款空战模拟类游戏引擎“Realscape”的改良版本,《秘密潜入》拥有了优秀的游戏图像和音效。与同时期的游戏相比,游戏中任务的地图十分广阔可达到方圆数英里,雪花和雨的效果也很出色。游戏图像细节设置由一个简单的滑块来控制,有七个等级可供选择,分辨率最高可达1280x1024x32位色。 虽然《秘密潜入》的可玩性很高,但其糟糕的AI是一大败笔。 在2003年,Innerloop发布了该游戏的续作《秘密潜入2:隐蔽打击》。 (zh)
  • Project I.G.I.: I'm Going In és un videojoc del tipus shooter en primera persona i tàctic desenvolupat per i lliurat el 15 de desembre de 2000 per Eidos Interactive. És un dels primers videojocs que tenen situacions de combat tàctic i armes reals. Amb el lliurament el joc rebé crítiques divergents mixed reviews degut a una sèrie de deficiències, a una I.A. mal programada, l'absència de l'opció de guardar el joc a mitja pantalla, i la manca d'opcions multijugadors. No obstant fou lloat pel seu magnífic disseny sonor o els seus , en part gràcies al seu ús d'una propietat de motor de joc que es feia servir anteriorment en Innerloop's . (ca)
  • Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive. The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike. (en)
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  • Project I.G.I. (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Project_I.G.I._I'm_Going_In_(cover).jpg
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  • left (en)
artist
  • Olav-Rasmus Vorren (en)
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  • North American cover art (en)
composer
  • Kim M. Jensen (en)
designer
  • Gavin Skinner (en)
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