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Afterlife is a god game released by LucasArts in July 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because of their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when thi

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  • Afterlife (Computerspiel) (de)
  • Afterlife (video game) (en)
  • Afterlife (videojuego) (es)
  • Afterlife (jeu vidéo) (fr)
  • Afterlife (videogioco) (it)
  • Afterlife (pt)
  • Afterlife (ru)
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  • Afterlife est un jeu vidéo de gestion de type city-builder développé et édité par LucasArts en 1996 sur Microsoft Windows et Mac OS. (fr)
  • Afterlife é um jogo de estratégia para computador criado pela LucasArts. Nele, o jogador é um demiurgo, um ser supremo que constrói e comanda o céu e o inferno. Seu objetivo é acolher as almas e mandá-las a uma recompensa (céu) ou a um castigo (inferno), conforme suas necessidades. Para isso, é necessário construir portões de entradas no além, delimitar as áreas de recompensa ou castigo, construir estradas para levar as almas, como também estações do carma, que nada mais são que a saída das almas de volta à vida. Lançado em 1996. (pt)
  • Afterlife is a god game released by LucasArts in July 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because of their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when thi (en)
  • Afterlife ist ein Computerspiel aus dem Genre der Wirtschaftssimulationen und wurde 1996 von LucasArts veröffentlicht. Das Ziel des Spiels ist es, einen Himmel und eine Hölle erfolgreich zu managen. Da die Seelen unterschiedlich tugendhaft beziehungsweise sündig waren und unterschiedlichen Glaubensrichtungen angehören, sind sie ganz individuell zu behandeln. Manche bleiben für ewig, wo sie sind, manche reinkarnieren, andere wechseln mehrfach zwischen Himmel und Hölle. Aber von dem einzelnen Schicksal der Seelen erfährt man an sich nichts, hat man es doch mit Tausenden bis Millionen Seelen zu tun. Die Glaubensrichtung kann beeinflusst werden. Auch muss man zusehen, dass die Vermehrung auf dem dazugehörenden Planeten nicht zurückgeht. Und weiterentwickeln sollen sie sich auch. Teufel und Eng (de)
  • Afterlife es un videojuegos de estrategia tipo dios lanzado por LucasArts en 1996, que sitúa al jugador en el papel de un ser semi-omnipotente conocido como Demiurgo, con el trabajo de crear un cielo e infierno funcionales para recompensar o castigar a tus seguidores, primeramente, construyendo edificios en ambos sitios para que las almas puedan habitarlos. Para realizarlo, el jugador debe vigilar los pecados y las buenas obras de los ciudadanos. Los jugadores son responsables por el trabajo que hacen, sin embargo, son visitados de vez en cuando por los jefes. El jugador también tiene la asistencia de dos asesores: Aria BuenHalo, un ángel que se comporta como criatura y miembro de , y Jasper Versidad, un demonio empresario intolerante. Aria y Jasper nos advierten cuando las cosas van mal e (es)
  • Afterlife è un god game sviluppato e pubblicato dalla LucasArts nel 1996. Il giocatore impersona un'entità quasi onnipotente, conosciuta con il nome di Demiurgo (in inglese Demiurge), avente lo scopo di creare un inferno e un paradiso atti ad accogliere le persone defunte di un non meglio specificato pianeta. Il Demiurgo non assegna le anime alle loro diverse punizioni o ricompense, cosa che avviene automaticamente, ma si deve invece preoccupare di creare infrastrutture (strade, zone per i vari peccati e virtù, centri di reincarnazione, ecc...) che permettano all'aldilà di funzionare egregiamente, ed è responsabile del suo operato davanti a I Poteri Che Sono (in inglese The Powers That Be) che controllano nel tempo l'andamento dei lavori. Il Demiurgo si avvale di due assistenti (l'angelo A (it)
  • Afterlife — компьютерная игра в жанре симулятора бога, выпущенная компанией LucasArts в 1996 году. Игрок получает роль демиурга и берёт под своё управление рай и ад, чтобы воздавать по заслугам жителям некоей планеты. Посмертную судьбу людей игра определяет автоматически, а задачей игрока становится создание инфраструктуры загробной жизни (дорог, зоны для наказания за грехи или награды за добродетели, центров перевоплощения). Работу игрока периодически проверяет «начальство», помощь советами оказывают ангел и демон. (ru)
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  • Afterlife (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/AfterlifeScreenshot.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Afterlife_cover.gif
  • http://commons.wikimedia.org/wiki/Special:FilePath/JasperAria.png
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