Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the series, An Introduction to Ray Tracing, and Principles of Digital Image Synthesis. His later interests include interactive fiction, writing and directing and consulting in computer game and online entertainment industries. He worked at the New York Institute of Technology Computer Graphics Lab. He was a researcher in computer graphics with Xerox Palo Alto Research Center (1988–1994) and with Microsoft Research (1994–2000).
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