Atmosfear: The Gatekeeper is a video board game released in 2004 by A Couple 'A Cowboys and Flying Bark Productions as the first DVD version of the Atmosfear series. It is recommended to create a perfect "Atmosfear" before playing the game, which includes dimming down the lights and turning up the volume for the video. The players then write their "greatest fear" on individual slips of paper and place it into the well of fears. The goal of the game is to collect six colored keys, working against a clock and the delaying tactics of the host, the Gatekeeper.
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| - Atmosfear: The Gatekeeper (en)
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| - Atmosfear: The Gatekeeper is a video board game released in 2004 by A Couple 'A Cowboys and Flying Bark Productions as the first DVD version of the Atmosfear series. It is recommended to create a perfect "Atmosfear" before playing the game, which includes dimming down the lights and turning up the volume for the video. The players then write their "greatest fear" on individual slips of paper and place it into the well of fears. The goal of the game is to collect six colored keys, working against a clock and the delaying tactics of the host, the Gatekeeper. (en)
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foaf:name
| - Atmosfear: The Gatekeeper (en)
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| - Atmosfear series (en)
- Atmosfear: The Gatekeeper (en)
- Nightmare series (en)
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| - Phillip Tanner (en)
- Brett Clements (en)
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| - Atmosfear: The Gatekeeper (en)
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| - Atmosfear: The Gatekeeper is a video board game released in 2004 by A Couple 'A Cowboys and Flying Bark Productions as the first DVD version of the Atmosfear series. It is recommended to create a perfect "Atmosfear" before playing the game, which includes dimming down the lights and turning up the volume for the video. The players then write their "greatest fear" on individual slips of paper and place it into the well of fears. The goal of the game is to collect six colored keys, working against a clock and the delaying tactics of the host, the Gatekeeper. When the Gatekeeper starts the game, players move clockwise around the board; occasionally, the Gatekeeper will appear and issue instructions to one or all players. After a player collects the six required keys, that player then can attempt to win the game by reaching the center of the board. When the player reaches the center, the chosen one picks a "fear" from the well; if the player draws their own fear, they are declared the winner and the game ends. If the players are unable to reach the center within forty-nine minutes, the Gatekeeper wins. The game is set in a place known as "The Other Side", ruled by six Harbingers, each of whom has authority over a Terrortory. To play the game, each player adopts the persona of one of the Harbingers: Anne de Chantraine the witch; Baron Samedi the zombie; Elizabeth Bathory the vampire; Gevaudan the werewolf; Helin the poltergeist, and Khufu the mummy. and the final character in the game is the Gatekeeper, whose job is to ensure that the other characters do not escape from The Other Side. (en)
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| - David Whitney as The Gatekeeper (en)
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