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Blitz Research Ltd is an Auckland, New Zealand-based company which currently produces three BASIC based programming languages. Founded in 2000 by Mark Sibly, the company's first product was the now obsolete Blitz BASIC 2D, a PC version of the Amiga Blitz Basic. It was released the same year as the company's foundation. In 2001, Blitz3D was released. This allowed programmers to create 3D games and applications in Blitz Basic using DirectX. Blitz Research also produced the Maplet modelling tool, which is now no longer supported.

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  • Blitz Research (en)
  • Blitz Research (zh)
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  • Blitz Research Ltd是一家总部位于新西兰奥克兰的公司,目前产品为基于BASIC的三种编程语言。由MarkSibly于2000年创立,该公司的第一个编程语言是现已过时的Blitz Basic 2D,为Amiga Blitz Basic的PC版,发布于公司成立的同一年。2001年,Blitz3D发布,这让程序员可以使用DirectX在Blitz Basic中创建3D游戏和应用程序。 2003年,Blitz Basic 2D被更新的BlitzPlus所淘汰。BlitzPlus在Blitz Basic 2D的基础上,还允许程序员创建真正的Microsoft Windows程序和游戏。 2004年12月,Blitz Research发布了适用于Mac OS X 、Windows和Linux的BlitzMax。与其他Blitz系列语言不同的是,BlitzMax可以使用OpenGL或Direct X。 2011年,Blitz Research发布了Monkey X,一种能够生成C++、C#、Java、JavaScript和ActionScript代码的游戏编程语言。 Blitz Research还开发了Maplet建模工具,但已不再受支持。 (zh)
  • Blitz Research Ltd is an Auckland, New Zealand-based company which currently produces three BASIC based programming languages. Founded in 2000 by Mark Sibly, the company's first product was the now obsolete Blitz BASIC 2D, a PC version of the Amiga Blitz Basic. It was released the same year as the company's foundation. In 2001, Blitz3D was released. This allowed programmers to create 3D games and applications in Blitz Basic using DirectX. Blitz Research also produced the Maplet modelling tool, which is now no longer supported. (en)
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  • Blitz Research Ltd is an Auckland, New Zealand-based company which currently produces three BASIC based programming languages. Founded in 2000 by Mark Sibly, the company's first product was the now obsolete Blitz BASIC 2D, a PC version of the Amiga Blitz Basic. It was released the same year as the company's foundation. In 2001, Blitz3D was released. This allowed programmers to create 3D games and applications in Blitz Basic using DirectX. In 2003, Blitz Basic 2D was rendered obsolete by the more recent BlitzPlus. BlitzPlus built on the foundations of Blitz Basic 2D and also allowed programmers to create true Microsoft Windows programs as well as games. In December 2004, Blitz Research released the BlitzMax programming language for Mac OS X, Windows, and Linux. Unlike all the other Blitz programming languages, BlitzMax can use either OpenGL or DirectX. In 2011, Blitz Research released the programing language Monkey along with Monkey X, a game engine producing C++, C#, Java, JavaScript, and ActionScript code, among other languages. Blitz Research also produced the Maplet modelling tool, which is now no longer supported. (en)
  • Blitz Research Ltd是一家总部位于新西兰奥克兰的公司,目前产品为基于BASIC的三种编程语言。由MarkSibly于2000年创立,该公司的第一个编程语言是现已过时的Blitz Basic 2D,为Amiga Blitz Basic的PC版,发布于公司成立的同一年。2001年,Blitz3D发布,这让程序员可以使用DirectX在Blitz Basic中创建3D游戏和应用程序。 2003年,Blitz Basic 2D被更新的BlitzPlus所淘汰。BlitzPlus在Blitz Basic 2D的基础上,还允许程序员创建真正的Microsoft Windows程序和游戏。 2004年12月,Blitz Research发布了适用于Mac OS X 、Windows和Linux的BlitzMax。与其他Blitz系列语言不同的是,BlitzMax可以使用OpenGL或Direct X。 2011年,Blitz Research发布了Monkey X,一种能够生成C++、C#、Java、JavaScript和ActionScript代码的游戏编程语言。 Blitz Research还开发了Maplet建模工具,但已不再受支持。 (zh)
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