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Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering.

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  • Representación en cuadrícula (es)
  • Checkerboard rendering (en)
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  • Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering. (en)
  • La representación en cuadrícula, también llamada de tablero de ajedrez o de tablero de damas (Checkerboard rendering en inglés),​ es una técnica de renderizado 3D de gráficos por ordenador, destinado principalmente a ayudar a las unidades de procesamiento de gráficos a renderizar imágenes a altas resoluciones. No se debe confundir con el procesamiento de mosaicos, otro método de subdivisión de imágenes para renderizarlas de manera más eficiente, o el método de «checkerboard» para renderizar cuadros alternos. (es)
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  • Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering. (en)
  • La representación en cuadrícula, también llamada de tablero de ajedrez o de tablero de damas (Checkerboard rendering en inglés),​ es una técnica de renderizado 3D de gráficos por ordenador, destinado principalmente a ayudar a las unidades de procesamiento de gráficos a renderizar imágenes a altas resoluciones. No se debe confundir con el procesamiento de mosaicos, otro método de subdivisión de imágenes para renderizarlas de manera más eficiente, o el método de «checkerboard» para renderizar cuadros alternos. (es)
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