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Chronicles of Elyria is a planned massively multiplayer online role-playing game widely believed to have been a crowdfunding scam. It is in development by Soulbound Studios for Microsoft Windows. The game was planned to utilize a dynamic quest system, feature a closed economy, finite resource management, need-based NPCs, player-run diplomacy, and many other complex gameplay features. The game has received widespread criticism for raising and spending over $9 million, staying in development for over 6 years, yet never releasing a playable game as promised.

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  • Chronicles of Elyria (en)
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  • Chronicles of Elyria is a planned massively multiplayer online role-playing game widely believed to have been a crowdfunding scam. It is in development by Soulbound Studios for Microsoft Windows. The game was planned to utilize a dynamic quest system, feature a closed economy, finite resource management, need-based NPCs, player-run diplomacy, and many other complex gameplay features. The game has received widespread criticism for raising and spending over $9 million, staying in development for over 6 years, yet never releasing a playable game as promised. (en)
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  • Chronicles of Elyria (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Chronicles_of_Elyria_logo.png
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  • Jeromy Walsh (en)
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  • Soulbound Studios (en)
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  • Jeromy Walsh (en)
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  • Chronicles of Elyria (en)
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  • Chronicles of Elyria is a planned massively multiplayer online role-playing game widely believed to have been a crowdfunding scam. It is in development by Soulbound Studios for Microsoft Windows. The game was planned to utilize a dynamic quest system, feature a closed economy, finite resource management, need-based NPCs, player-run diplomacy, and many other complex gameplay features. The game has received widespread criticism for raising and spending over $9 million, staying in development for over 6 years, yet never releasing a playable game as promised. Production started in 2016 with initial financing achieved through a crowdfunding campaign on Kickstarter that raised $1.3 million. Subsequent fundraising raised over $7.7 million on their website. The game was originally marked for an estimated December 2017 release, but this target was not met. In 2020, the game development was placed on an indefinite hiatus, and the studio laid off all of its staff. Several months later, CEO Jeromy Walsh claimed the project had resumed. (en)
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