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Comic timing emerges from a performer's joke delivery: they interact with an audience—intonation, rhythm, cadence, tempo, and pausing—to guide the audience's laughter, which then guides the comedic narrative. The pacing of the delivery of a joke can have a strong impact on its comedic effect, even altering its meaning; the same can also be true of more physical comedy such as slapstick. Comic timing is also crucial for comedic video editing to maximize the impact of a joke, for example, through a smash cut.

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  • Timing (arte) (es)
  • Comic timing (en)
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  • Comic timing emerges from a performer's joke delivery: they interact with an audience—intonation, rhythm, cadence, tempo, and pausing—to guide the audience's laughter, which then guides the comedic narrative. The pacing of the delivery of a joke can have a strong impact on its comedic effect, even altering its meaning; the same can also be true of more physical comedy such as slapstick. Comic timing is also crucial for comedic video editing to maximize the impact of a joke, for example, through a smash cut. (en)
  • El timing (anglicismo; del inglés time, "tiempo", a veces traducido como tempística) es el uso del ritmo, de la velocidad y de las pausas en ramas artísticas como la música, el teatro y la literatura para lograr un efecto dramático. Se puede referir por ejemplo al momento en que un personaje habla o calla, se mueve o deja de mover, la cámara cambia de posición o foco, o se perciben o no sonidos. (es)
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  • Comic timing emerges from a performer's joke delivery: they interact with an audience—intonation, rhythm, cadence, tempo, and pausing—to guide the audience's laughter, which then guides the comedic narrative. The pacing of the delivery of a joke can have a strong impact on its comedic effect, even altering its meaning; the same can also be true of more physical comedy such as slapstick. Comic timing is also crucial for comedic video editing to maximize the impact of a joke, for example, through a smash cut. (en)
  • El timing (anglicismo; del inglés time, "tiempo", a veces traducido como tempística) es el uso del ritmo, de la velocidad y de las pausas en ramas artísticas como la música, el teatro y la literatura para lograr un efecto dramático. Se puede referir por ejemplo al momento en que un personaje habla o calla, se mueve o deja de mover, la cámara cambia de posición o foco, o se perciben o no sonidos. La aceleración, desaceleración o detención en las acciones permite lograr diversos efectos: mostrar características de los personajes, cambiar el significado de las acciones, dar tiempo a que el espectador comprenda la situación, hacer que el espectador piense algo y luego cambiarlo mediante otra acción. (es)
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