Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies.
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| - Dreamscape Immersive (en)
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| - Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies. (en)
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| - Dreamscape Immersive (en)
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| - Dreamscape Immersive (en)
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| - (en)
- Aaron Grosky (en)
- Bruce Vaughn (en)
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| - Dreamscape Wikilogo.jpg (en)
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| - Free roam multi user virtual reality installations (en)
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| - Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies. (en)
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