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Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies.

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  • Dreamscape Immersive (en)
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  • Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies. (en)
foaf:name
  • Dreamscape Immersive (en)
foaf:homepage
name
  • Dreamscape Immersive (en)
foaf:depiction
  • http://commons.wikimedia.org/wiki/Special:FilePath/Dreamscape_Wikilogo.jpg
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  • California (en)
hq location city
  • Culver City (en)
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  • United States (en)
industry
  • Virtual reality (en)
key people
  • (en)
  • Aaron Grosky (en)
  • Bruce Vaughn (en)
logo
  • Dreamscape Wikilogo.jpg (en)
logo size
members
products
  • Free roam multi user virtual reality installations (en)
website
has abstract
  • Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies. (en)
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