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Echochrome, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

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rdf:type
rdfs:label
  • ايكوكروم (ar)
  • Echochrome (en)
  • Echochrome (de)
  • Echochrome (es)
  • Echochrome (it)
  • Echochrome (fr)
  • 無限回廊 (ja)
  • Echochrome (pt)
  • 無限回廊 (zh)
  • Echochrome (sv)
rdfs:comment
  • ايكوكروم (باليابانية: 無限回廊) وتنطق موغين كايروه (بالإنجليزية: Echochrome)‏ ، هي لعبة فيديو يابانية من نوع ألغاز ، أنتجت سنة 2008م وتعمل لنظامي بلاي ستيشن 3 و بلاي ستيشن بورتبل ، من تتطوير ونشر شركة سوني كمبيوتر إنترتنمنت. (ar)
  • Echochrome (無限回廊 Mugen Kairō?) es un videojuego desarrollado por SCE Japan Studios junto con ,​ publicado por Sony para la PSP, en 2008. También se lanzó el juego en PlayStation Network, para poderse descargar el juego en PSP y también en PlayStation 3. Es un juego de puzles y lógica. (es)
  • Echochrome (無限回廊, Mugen Kairō) (stylisé echochrome) est un jeu vidéo de réflexion développé par SCE Japan Studio, sorti en 2008 sur PlayStation 3 et PlayStation Portable. Une suite, nommée Echochrome II, sort en décembre 2010. Elle est compatible avec le PlayStation Move. Un jeu dérivé, titré echoshift, sort sur PlayStation Portable en 2009. (fr)
  • echochrome è un videogioco rompicapo sviluppato da JAPAN Studio per PlayStation Portable e PlayStation 3 disponibile su UMD e sul PlayStation Store. Lo scopo del gioco è quello di manovrare un manichino in un mondo ruotabile in cui la fisica e la realtà dipendono dalla prospettiva. Il gioco è chiaramente ispirato alle costruzioni impossibili di Maurits Escher. È stato annunciato all'E3 2007. (it)
  • 『無限回廊』(むげんかいろう)は、PSP用のパズルゲームである。また、PS3で『無限回廊‐序曲‐』(むげんかいろう じょきょく)という基本的に同じ内容のゲームも同日に発売した。2010年12月23日にはPS3用ソフト『無限回廊 光と影の箱』(むげんかいろう ひかりとかげのはこ、PlayStation Move専用)が発売された。 (ja)
  • Echochrome é um jogo de puzzle criado por Sony Computer Entertainment e lançado a 1 de Maio de 2008 para a PlayStation 3 e PlayStation Portable. O Objectivo do jogo é passar os níveis utilizando "um jogo de câmaras", rodar a câmara para utilizar o efeito de ilusão para conseguir passar os níveis. O jogo conta com 50 níveis, uns mais fáceis outros mais difíceis como qualquer jogo, para poder completar o jogo é preciso utilizar as 5 Leis que são ditas no início do jogo. (pt)
  • Echochrome är titeln på ett spel utvecklat till Playstation Portable och Playstation 3. Echochrome går att ladda ner från Playstation Store. Spelet släpptes i Europa i juli 2008. Versionen till PSP går också att köpa på UMD-disk. (sv)
  • 《無限迴廊》(英語:Echochrome)是PlayStation Portable及PlayStation 3平臺的益智遊戲,與日版同步於2008年3月19日發售中英文合版(繁體中文及英文)。於3月5日提供下載PlayStation Portable版《無限迴廊 -練習曲-》(體驗版),而PlayStation 3版則名為《無限迴廊 -序曲-》,需於PlayStation Store購買及下載。其後發售第二作《》(Echoshift) (zh)
  • Echochrome (jap. 無限回廊, Mugen kairō, dt. „unendlicher Korridor“) ist ein Puzzle-Videospiel für die Playstation 3, sowie die Playstation Portable welches – ähnlich den unmöglichen Formen von M. C. Escher – abstrakte Gebilde bewegen lässt, womit eine Hauptfigur an das Ziel gesteuert werden muss. Das Besondere an diesem Spiel ist die absolute Minimierung von audio-visuellen Effekten. Schwarze Linien auf weißem Hintergrund mit teilweise sanften schwarz-weißen Verläufen in der optischen Darstellung dominieren den Bildschirm, klassische Musik, komponiert von , die Lautsprecher. (de)
  • Echochrome, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective. (en)
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  • echochrome (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Echochrome_art.png
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