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In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be triangulated this way, so this method is usually only used for convex polygons.

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  • Triangulación en abanico (es)
  • Fan triangulation (en)
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  • En Geometría computacional, la Triangulación en abanico (en inglés, Fan triangulation) es un método sencillo para calcular una triangulación de un polígono que consiste en elegir un vértice del polígono y trazar todas las diagonales con origen en ese vértice. No todos los polígonos pueden ser triangulados por este método, por lo que generalmente sólo es empleado en polígonos convexos.​ (es)
  • In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be triangulated this way, so this method is usually only used for convex polygons. (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Concave_Polygon_Fan_Triangulation.svg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Convex_polygon_trivial_triangulation.svg
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  • En Geometría computacional, la Triangulación en abanico (en inglés, Fan triangulation) es un método sencillo para calcular una triangulación de un polígono que consiste en elegir un vértice del polígono y trazar todas las diagonales con origen en ese vértice. No todos los polígonos pueden ser triangulados por este método, por lo que generalmente sólo es empleado en polígonos convexos.​ (es)
  • In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be triangulated this way, so this method is usually only used for convex polygons. (en)
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