German Whist is a variation on classic whist for two players. Also called Chinese Whist, it is probably of British origin. There are several variations of this game, the most important difference between them being whether all 26 tricks count or only the last 13. Another is whether trumps should be used or if the game should be about taking as many ("high play") - or as few ("low play") tricks as possible. While trumps or high/low makes little difference to how much luck is involved, the difference between counting all 26 tricks or only the last 13, beginning the so-called endgame as the hand is finished (beginning at the 14th trick), makes a large difference. When playing this game in two sections, the foreplay and the endgame, this version becomes the most skillful game of all for two pl
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| - German Whist is a variation on classic whist for two players. Also called Chinese Whist, it is probably of British origin. There are several variations of this game, the most important difference between them being whether all 26 tricks count or only the last 13. Another is whether trumps should be used or if the game should be about taking as many ("high play") - or as few ("low play") tricks as possible. While trumps or high/low makes little difference to how much luck is involved, the difference between counting all 26 tricks or only the last 13, beginning the so-called endgame as the hand is finished (beginning at the 14th trick), makes a large difference. When playing this game in two sections, the foreplay and the endgame, this version becomes the most skillful game of all for two pl (en)
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| - A K Q J 10 9 8 7 6 5 4 3 2 (en)
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| - German Whist is a variation on classic whist for two players. Also called Chinese Whist, it is probably of British origin. There are several variations of this game, the most important difference between them being whether all 26 tricks count or only the last 13. Another is whether trumps should be used or if the game should be about taking as many ("high play") - or as few ("low play") tricks as possible. While trumps or high/low makes little difference to how much luck is involved, the difference between counting all 26 tricks or only the last 13, beginning the so-called endgame as the hand is finished (beginning at the 14th trick), makes a large difference. When playing this game in two sections, the foreplay and the endgame, this version becomes the most skillful game of all for two players with a common card deck. This is because both players can calculate exactly which 13 cards the opponent has, and plan his or her play based on that knowledge. It isn't possible to know this earlier in the game. (en)
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