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Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

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  • Historia de los videojuegos de rol occidentales (es)
  • History of Western role-playing video games (en)
  • 西方电子角色扮演游戏史 (zh)
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  • 西方电子角色扮演游戏是指包括美洲和欧洲在内的西方世界开发的電子角色扮演遊戲(RPG),起源于20世纪70年代的大型大学计算机系统,在80年代前中期由創世紀系列和巫术系列游戏推广,并在现代继续在个人电脑和電子遊戲機系统上开发。角色扮演游戏于20世纪80年代中后期进入“黄金时代”,后来由于开发商努力不让自己在硬件更新中掉队,导致游戏开发成本增加,因此在20世纪90年代中期走向低谷。Interplay Productions和暴雪娛樂后来发行的一系列等距角色扮演游戏经历了更长的开发周期,并树立了新的质量标准。 电脑角色扮演游戏(CRPG)再次受到欢迎。BioWare的质量效应系列和贝塞斯达软件的上古卷轴系列为主机系统开发,并发行了多平台版本,而独立开发的游戏经常是个人计算机独占。角色扮演游戏的开发者不断尝试各种画面视角和游戏风格,如即时制和回合制计时系统、轴测投影和第一人称图像投影以及单一角色或多角色派系。游戏子类包括动作角色扮演游戏、Roguelike游戏和戰略角色扮演遊戲。 (zh)
  • Los videojuegos de rol occidentales son, como indica su nombre, videojuegos de rol desarrollados en Occidente. Se originaron en computadoras centrales de universidades en la década de 1970. A principios y mediados de los 80 se popularizaron títulos como Ultima y Wizardry, que continuaron siendo producidos para computadoras personales modernas, y consolas de videojuegos. (es)
  • Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality. (en)
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