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Hugo III, Jungle of Doom! (named Hugo's Amazon Adventure in the Hugo Trilogy re-release) is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware by Gray Design Associates in 1992. It follows Hugo's House of Horrors (1990) and Hugo II, Whodunit? (1991). The game uses the same text command format of the previous games, and it's the first game in the series to feature custom artwork in every scene.

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  • Hugo III, Jungle of Doom! (en)
rdfs:comment
  • Hugo III, Jungle of Doom! (named Hugo's Amazon Adventure in the Hugo Trilogy re-release) is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware by Gray Design Associates in 1992. It follows Hugo's House of Horrors (1990) and Hugo II, Whodunit? (1991). The game uses the same text command format of the previous games, and it's the first game in the series to feature custom artwork in every scene. (en)
foaf:name
  • Hugo III, Jungle of Doom! (en)
foaf:homepage
name
  • Hugo 3: Jungle of Doom (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Hugo_III,_Jungle_of_Doom!.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Hugo_III,_Jungle_of_Doom!_DOS_Cover_Art.jpg
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  • DOS cover art (en)
designer
  • David Gray (en)
developer
  • Gray Design Associates (en)
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  • /hugo-iii-jungle-of-doom (en)
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publisher
  • Gray Design Associates (en)
title
  • Hugo III, Jungle of Doom! (en)
has abstract
  • Hugo III, Jungle of Doom! (named Hugo's Amazon Adventure in the Hugo Trilogy re-release) is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware by Gray Design Associates in 1992. It follows Hugo's House of Horrors (1990) and Hugo II, Whodunit? (1991). The game uses the same text command format of the previous games, and it's the first game in the series to feature custom artwork in every scene. (en)
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