About: Indigenous people in video games     Goto   Sponge   NotDistinct   Permalink

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Indigenous people have created and collaborated on video games, such as John Romero, co-designer of Doom, and Allen Turner, who has worked as a designer on a wide range of titles including Stubbs the Zombie in Rebel Without a Pulse. Indigenous people have also conveyed their cultures through games, such as Never Alone and Thunderbird Strike.

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  • Indigenous people in video games (en)
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  • Indigenous people have created and collaborated on video games, such as John Romero, co-designer of Doom, and Allen Turner, who has worked as a designer on a wide range of titles including Stubbs the Zombie in Rebel Without a Pulse. Indigenous people have also conveyed their cultures through games, such as Never Alone and Thunderbird Strike. (en)
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  • Indigenous people have created and collaborated on video games, such as John Romero, co-designer of Doom, and Allen Turner, who has worked as a designer on a wide range of titles including Stubbs the Zombie in Rebel Without a Pulse. Indigenous people have also conveyed their cultures through games, such as Never Alone and Thunderbird Strike. While many early video games and their iterations which depict Indigenous people misrepresent them and perpetuate negative stereotypes, video games created by Indigenous people enable self-determination. Increasingly, there has been a growth in community organizing around Indigenous games worldwide. Indigenous developers and their video games have been featured in exhibitions including the DIGITAL MEDIA ART+CADE as part of imagineNATIVE, Memories of the Future/Souvenirs du futur at SAW Video Media Art Centre, and REGENERATION: Breaking Time with Indigenous Video Games at the Western Front. (en)
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