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The Inverted Castle is a setting in the video game Castlevania: Symphony of the Night (1997), which was designed by Koji Igarashi. Players control the protagonist Alucard as they explore Dracula's Castle. Upon defeating Shaft, a minion of Dracula, players are able to enter the Inverted Castle, an upside down version of the original castle. The Inverted Castle was included because the designers wanted to add more content without having to create new assets. The Inverted Castle served as inspiration for multiple games, such as 2014's Strider and Igarashi's Bloodstained: Ritual of the Night.

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  • Inverted Castle (en)
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  • The Inverted Castle is a setting in the video game Castlevania: Symphony of the Night (1997), which was designed by Koji Igarashi. Players control the protagonist Alucard as they explore Dracula's Castle. Upon defeating Shaft, a minion of Dracula, players are able to enter the Inverted Castle, an upside down version of the original castle. The Inverted Castle was included because the designers wanted to add more content without having to create new assets. The Inverted Castle served as inspiration for multiple games, such as 2014's Strider and Igarashi's Bloodstained: Ritual of the Night. (en)
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  • Inverted Castle (en)
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  • Pink (en)
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  • Castlevania: Symphony of the Night (en)
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  • The Inverted Castle is a setting in the video game Castlevania: Symphony of the Night (1997), which was designed by Koji Igarashi. Players control the protagonist Alucard as they explore Dracula's Castle. Upon defeating Shaft, a minion of Dracula, players are able to enter the Inverted Castle, an upside down version of the original castle. The Inverted Castle was included because the designers wanted to add more content without having to create new assets. The Inverted Castle served as inspiration for multiple games, such as 2014's Strider and Igarashi's Bloodstained: Ritual of the Night. The Inverted Castle received generally mixed reception. Some critics, such as those for IGN, GamePro, and Edge felt it was one of the best gaming moments, citing how it is designed to be playable in both orientations. Staff for IGN and The Escapist felt it was an important factor to why Symphony of the Night was so good. Other critics, such as USgamer staff, were more critical; they felt that it was at times tedious and "annoying," though senior editor Kat Bailey found the "meta aspect" fit with the "weird and chaotic" nature of Dracula's Castle. (en)
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