A knockout squeeze is a squeeze in three suits, one of which is the trump suit. The defender's trump holding is needed to prevent declarer from making a successful play involving trumps, including one as prosaic as ruffing a loser. Because the knockout squeeze does not threaten to promote declarer's trumps to winners (they are often already of winning rank) it is termed a non-material squeeze. Other non-material squeezes include entry squeezes, single-suit squeezes and winkles.
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| - Knockout squeeze (en)
- Przymus nokautujący (pl)
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| - A knockout squeeze is a squeeze in three suits, one of which is the trump suit. The defender's trump holding is needed to prevent declarer from making a successful play involving trumps, including one as prosaic as ruffing a loser. Because the knockout squeeze does not threaten to promote declarer's trumps to winners (they are often already of winning rank) it is termed a non-material squeeze. Other non-material squeezes include entry squeezes, single-suit squeezes and winkles. (en)
- Przymus nokautujący (ang. "knockout squeeze") to odmiana przymusu trójkolorowego, w którym jednym z kolorów jest kolor atutowy. ♠ 2 ♥ A W ♦ 2 ♣ 2 ♠ 9 ♠ - ♥ K D ♥ 9 8 ♦ A K ♦ 9 ♣ - ♣ A 8 ♠ A K ♥ 2 ♦ D 3 ♣ - Atu to piki i S potrzebuje wziąć jeszcze 4 lewy, gra z dziadka dwójkę trefl i przebija ją pikiem w ręce, W staje w przymusie: (pl)
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| - A knockout squeeze is a squeeze in three suits, one of which is the trump suit. The defender's trump holding is needed to prevent declarer from making a successful play involving trumps, including one as prosaic as ruffing a loser. Because the knockout squeeze does not threaten to promote declarer's trumps to winners (they are often already of winning rank) it is termed a non-material squeeze. Other non-material squeezes include entry squeezes, single-suit squeezes and winkles. (en)
- Przymus nokautujący (ang. "knockout squeeze") to odmiana przymusu trójkolorowego, w którym jednym z kolorów jest kolor atutowy. ♠ 2 ♥ A W ♦ 2 ♣ 2 ♠ 9 ♠ - ♥ K D ♥ 9 8 ♦ A K ♦ 9 ♣ - ♣ A 8 ♠ A K ♥ 2 ♦ D 3 ♣ - Atu to piki i S potrzebuje wziąć jeszcze 4 lewy, gra z dziadka dwójkę trefl i przebija ją pikiem w ręce, W staje w przymusie:
* jeżeli zrzuci karo to rozgrywający wpuści go do ręki ostatnim karem, po dowolnym odwrocie wróci do ręki asem pik i zagra dobrą damę karo,
* jeżeli pozbędzie się kiera, to rozgrywający ściągnie ostatniego atuta i weźmie dwie lewy kierowe,
* jeżeli podbije pika swoim ostatnim atutem, to rozgrywający będzie mógł mu oddać jedno karo nie obawiając się połączenie atutów i przebije pozostałe karo w dziadku. (pl)
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