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In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality – temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed data locality) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional array.

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  • Lokalitätseigenschaft (de)
  • Cercanía de referencias (es)
  • Principe de localité (informatique) (fr)
  • Principio di località (informatica) (it)
  • 参照の局所性 (ja)
  • Locality of reference (en)
  • Localidade de referência (pt)
  • 访问局部性 (zh)
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  • Mit Lokalitätseigenschaft (auch Lokalitätsprinzip oder Lokalitätseffekt, englisch locality of reference) wird in der Informatik eine Eigenschaft typischer Computerprogramme bezeichnet. Sie besagt, dass die Wahrscheinlichkeit sehr hoch ist, dass Daten, die gerade benutzt werden, auch in naher Zukunft wieder benötigt werden. Man unterscheidet zwischen zeitlicher und räumlicher Lokalität. Die Tatsache, dass sich Programme und Prozesse relativ stationär in Zeit und Raum verhalten, kann auf verschiedene Weise genutzt werden, um die Datenverarbeitungsleistung zu verbessern. (de)
  • En sistemas operativos se denomina cercanía de referencias al agrupamiento de las lecturas de memoria por medio de la unidad central de procesamiento. Las mismas, ya sean para instrucciones o para leer datos, se mantienen por lo general dentro de grupos de direcciones relativamente cercanas entre sí.​ (es)
  • Le principe de localité est un terme générique en informatique, qui correspond à une observation des programmes actuels et regroupe différents types de localités. (fr)
  • 参照の局所性(さんしょうのきょくしょせい、英: locality of reference)とは、1つのリソースに複数回アクセスする処理に関する情報工学上の概念である。 (ja)
  • 访问局部性(英語:Locality of reference)指的是在计算机科学领域中应用程序在访问内存的时候,倾向于访问内存中较为靠近的值。 访问局部性分为三种基本形式,一种是时间局部性,另一种是空间局部性。时间局部性指的是,程序在运行时,最近刚刚被引用过的一个内存位置容易再次被引用,比如在调取一个函数的时候,前不久才调取过的本地参数容易再度被调取使用。空间局部性指的是,最近引用过的内存位置以及其周边的内存位置容易再次被使用。空间局部性比较常见于循环中,比如在一个数列中,如果第3个元素在上一个循环中使用,则本次循环中极有可能会使用第4个元素。第三種為循序區域性。 局部性是出现在计算机系统中的一种可预测行为。系统的这种强访问局部性,可以被用来在处理器内核的指令流水线中进行性能优化,如缓存,内存预读取以及分支预测。 (zh)
  • In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality – temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed data locality) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional array. (en)
  • In informatica il principio di località è un principio che dipende dall'esatta natura del programma, quindi non è da considerarsi una legge inflessibile, che non può essere cambiata, ma come una linea guida in quanto valido per la maggior parte dei casi ("rule of thumb", Regola del pollice). Enunciato: "Durante l'esecuzione di una data istruzione presente in memoria, con molta probabilità le successive istruzioni saranno ubicate nelle vicinanze di quella in corso. Nell'arco di esecuzione di un programma si tende a fare riferimenti continui alle stesse istruzioni." (it)
  • Localidade de referência é uma propriedade importante para o projeto de sistemas computacionais eficientes em diversos cenários reais. Nesses sistemas, o acesso aos recursos tende a não ser igualmente provável. Além disso, o projeto de sistemas pode considerar o padrão de acesso aos recursos como forma de aumentar o desempenho. Um exemplo de recurso que apresenta alta localidade de referência é a memória. (pt)
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