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Long dice (sometimes oblong or stick dice) are dice, often roughly right prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface).

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  • Dado largo (es)
  • Long dice (en)
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  • Un dado largo​ (a veces llamado dado oblongo​ o palo​​) es un tipo de dado, a menudo prismas bastos, diseñados para caer sobre algunos de sus diversas facetas laterales marcadas, pero no en alguno de sus dos extremos. Caer sobre un extremo es un evento muy raro dada la relación de aspecto alargada del dado, lo que resulta en una inestabilidad implícita en altura del dado. Numerosos dados además tienen los extremos redondeados para eliminar casi por completo la posibilidad de que caiga sobre uno de sus extremos (por lo menos sobre una superficie lisa horizontal). (es)
  • Long dice (sometimes oblong or stick dice) are dice, often roughly right prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface). (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Game_of_Dignitaries_long_die_Culin_1898_fig_136.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Chinese_Teetotum_1893.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Teetotum_1881.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/544_JUDAICA_DREIDEL.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Dados_rodillo.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Daldos_die_diagram.svg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Long_Lawrence_Culin_1898_fig_141.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Prehistoric_Times_of_Bohemia,_Moravia_and_Slovakia_-_NM_Prague_30.jpg
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  • Long dice (sometimes oblong or stick dice) are dice, often roughly right prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface). Design advantages of long dice include being relatively easy to create fair dice with an odd number of faces, and (for four-faced dice) being easier to roll than tetrahedral d4 dice (as found in many role-playing games). (en)
  • Un dado largo​ (a veces llamado dado oblongo​ o palo​​) es un tipo de dado, a menudo prismas bastos, diseñados para caer sobre algunos de sus diversas facetas laterales marcadas, pero no en alguno de sus dos extremos. Caer sobre un extremo es un evento muy raro dada la relación de aspecto alargada del dado, lo que resulta en una inestabilidad implícita en altura del dado. Numerosos dados además tienen los extremos redondeados para eliminar casi por completo la posibilidad de que caiga sobre uno de sus extremos (por lo menos sobre una superficie lisa horizontal). Entre las ventajas del diseño del dado largo se encuentran que es relativamente fáciles de fabricar dados razonables con un número impar de caras, y (para dados de cuatro caras) son más fáciles de rodar que un tetraedro (como los que se encuentran en muchos juegos de rol). (es)
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