Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009.
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| - Magic: The Gathering core sets, 2009–2015 (en)
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| - Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009. (en)
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designers
| - Aaron Forsythe , Bill Rose, Mark Rosewater, Brady Dommermuth, Brian Tinsman, Devin Low (en)
- Aaron Forsythe, Max McCall, Shawn Main, Jenna Helland, Mike Gills (en)
- Mark Globus , Doug Beyer, Aaron Forsythe, Ken Nagle (en)
- Shawn Main , Mark Gottlieb, Ari Levitch, Nik Davidson, Ian Duke (en)
- Aaron Forsythe , Doug Beyer, Mark Globus, Tom LaPille, Gregory Marques (en)
- Mark Globus , Tom LaPille, Adam Lee, Shawn Main, Ken Troop (en)
- Doug Beyer , Aaron Forsythe, Graeme Hopkins, Ryan Miller, Mark Purvis (en)
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| - Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009. After Magic Origins, Wizards of the Coast stopped production of core sets, opting for a new model where two blocks with two sets each are made each year, rather than one block of three sets and a core set. Magic head designer Mark Rosewater wrote that the Core Set's dual identity of needing to interest established players while being simple enough for new players leading to "odd compromises", and cited the potential and upsides of doing two blocks per year, such as visiting new settings and revisiting old ones faster. Later in 2017, Wizards of the Coast announced that core sets would be returning under a different name, starting with Core Set 2019, released on July 13, 2018. The re-introduction of Core sets are part of the switch to a new model of publishing expansions, called the . (en)
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developers
| - Zac Hill , Ethan Fleischer, Mark L. Gottlieb, Tom LaPille, Max McCall, Ryan Miller (en)
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