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The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.

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  • Marketing of Halo 3 (en)
  • Marketing de Halo 3 (pt)
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  • The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million. (en)
  • O jogo eletrônico de tiro em primeira pessoa Halo 3 foi foco de uma extensa campanha de marketing que começou com a desenvolvedora do jogo, Bungie, anunciando o jogo através de um trailer na Electronic Entertainment Expo em maio de 2006. A Microsoft, publicadora do jogo, planejou uma estratégia de marketing em cinco frentes para maximizar as vendas e atrair os jogadores casuais e exigentes. A Bungie produziu trailers e documentários em vídeo para promover o jogo, em parceria com empresas como o Digital Domain e o Weta Workshop. Os produtos licenciados, incluindo figuras de ação, brinquedos e refrigerante com a marca Halo 3, foram lançados antes do jogo; a franquia utilizou mais de 40 produtos licenciados para promover o jogo; e a campanha publicitária acabou custando mais de US$ 40 milhões (pt)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Halo_3_Nasdaq.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Frank_o'connor-halo_3_beta.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Halo3-believe-shot.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/WarthogActionClix.jpg
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