Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017).The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series. He has also contributed essays to the websites Bad Subjects and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans and continued to coordinate it until 2007. This area, which has since been renamed Game Studies, is one of the longest continually run
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| - Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017).The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series. He has also contributed essays to the websites Bad Subjects and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans and continued to coordinate it until 2007. This area, which has since been renamed Game Studies, is one of the longest continually run (en)
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| - PhD, Michigan State University, American Studies (en)
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| - Responding to Call of Duty , Understanding Minecraft , The Meaning and Culture of Grand Theft Auto , Digital Gameplay (en)
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| - Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017).The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series. He has also contributed essays to the websites Bad Subjects and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans and continued to coordinate it until 2007. This area, which has since been renamed Game Studies, is one of the longest continually run game studies events in the United States. (en)
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