In computational complexity theory and game complexity, a parsimonious reduction is a transformation from one problem to another (a reduction) that preserves the number of solutions. Informally, it is a bijection between the respective sets of solutions of two problems. A general reduction from problem to problem is a transformation that guarantees that whenever has a solution also has at least one solution and vice versa. A parsimonious reduction guarantees that for every solution of , there exists a unique solution of and vice versa.
Attributes | Values |
---|
rdfs:label
| - Parsimonious reduction (en)
|
rdfs:comment
| - In computational complexity theory and game complexity, a parsimonious reduction is a transformation from one problem to another (a reduction) that preserves the number of solutions. Informally, it is a bijection between the respective sets of solutions of two problems. A general reduction from problem to problem is a transformation that guarantees that whenever has a solution also has at least one solution and vice versa. A parsimonious reduction guarantees that for every solution of , there exists a unique solution of and vice versa. (en)
|
dcterms:subject
| |
Wikipage page ID
| |
Wikipage revision ID
| |
Link from a Wikipage to another Wikipage
| |
sameAs
| |
dbp:wikiPageUsesTemplate
| |
has abstract
| - In computational complexity theory and game complexity, a parsimonious reduction is a transformation from one problem to another (a reduction) that preserves the number of solutions. Informally, it is a bijection between the respective sets of solutions of two problems. A general reduction from problem to problem is a transformation that guarantees that whenever has a solution also has at least one solution and vice versa. A parsimonious reduction guarantees that for every solution of , there exists a unique solution of and vice versa. Parsimonious reductions are commonly used in computational complexity for proving the hardness of counting problems, for counting complexity classes such as #P. Additionally, they are used in game complexity, as a way to design hard puzzles that have a unique solution, as many types of puzzles require. (en)
|
prov:wasDerivedFrom
| |
page length (characters) of wiki page
| |
foaf:isPrimaryTopicOf
| |
is Link from a Wikipage to another Wikipage
of | |
is foaf:primaryTopic
of | |