PathEngine is a software company as well as an advanced path finding software development kit, created under the leadership of Thomas Young. The company was founded after Young left Infogrames Sheffield, and the first commercial version of the software was offered in 2002. The software uses a technique called points of visibility path finding, where the agent takes into account dynamic obstacles and agent shape when navigating between points. Over time, the software has been optimized with rapid bug-fixes, and has been made to support platforms such as the Xbox 360. PathEngine has been used in games such as Titan Quest, among others.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - PathEngine (en)
- PathEngine (ru)
|
rdfs:comment
| - PathEngine is a software company as well as an advanced path finding software development kit, created under the leadership of Thomas Young. The company was founded after Young left Infogrames Sheffield, and the first commercial version of the software was offered in 2002. The software uses a technique called points of visibility path finding, where the agent takes into account dynamic obstacles and agent shape when navigating between points. Over time, the software has been optimized with rapid bug-fixes, and has been made to support platforms such as the Xbox 360. PathEngine has been used in games such as Titan Quest, among others. (en)
- PathEngine — компьютерная программа, подпрограммное обеспечение (англ. middleware), предназначенное для реализации поиска пути в трёхмерном пространстве. PathEngine поставляется в виде SDK и используется как составной компонент других программных продуктов. Разработчиком PathEngine является одноимённая французская частная компания. (ru)
|
foaf:homepage
| |
dcterms:subject
| |
Wikipage page ID
| |
Wikipage revision ID
| |
Link from a Wikipage to another Wikipage
| |
Link from a Wikipage to an external page
| |
sameAs
| |
dbp:wikiPageUsesTemplate
| |
has abstract
| - PathEngine is a software company as well as an advanced path finding software development kit, created under the leadership of Thomas Young. The company was founded after Young left Infogrames Sheffield, and the first commercial version of the software was offered in 2002. The software uses a technique called points of visibility path finding, where the agent takes into account dynamic obstacles and agent shape when navigating between points. Over time, the software has been optimized with rapid bug-fixes, and has been made to support platforms such as the Xbox 360. PathEngine has been used in games such as Titan Quest, among others. (en)
- PathEngine — компьютерная программа, подпрограммное обеспечение (англ. middleware), предназначенное для реализации поиска пути в трёхмерном пространстве. PathEngine поставляется в виде SDK и используется как составной компонент других программных продуктов. Разработчиком PathEngine является одноимённая французская частная компания. (ru)
|
gold:hypernym
| |
prov:wasDerivedFrom
| |
page length (characters) of wiki page
| |
foaf:isPrimaryTopicOf
| |
is Link from a Wikipage to another Wikipage
of | |
is engine
of | |
is Game Engine
of | |
is foaf:primaryTopic
of | |