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The Physical Language Workshop (PLW) was a research group at the MIT Media Laboratory from 2003 to 2008. The group led by John Maeda and designed tools for creating digital art in a networked environment. The primary impact targets of the Physical Language Workshop were in the areas of digital media service architectures, distance education, and information visualisation systems. The OPENSTUDIO Archive lives in a GitHub repository and contains SVG files and info to retrieve 5 years of meta-data.

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  • Physical Language Workshop (en)
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  • The Physical Language Workshop (PLW) was a research group at the MIT Media Laboratory from 2003 to 2008. The group led by John Maeda and designed tools for creating digital art in a networked environment. The primary impact targets of the Physical Language Workshop were in the areas of digital media service architectures, distance education, and information visualisation systems. The OPENSTUDIO Archive lives in a GitHub repository and contains SVG files and info to retrieve 5 years of meta-data. (en)
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  • The Physical Language Workshop (PLW) was a research group at the MIT Media Laboratory from 2003 to 2008. The group led by John Maeda and designed tools for creating digital art in a networked environment. The primary impact targets of the Physical Language Workshop were in the areas of digital media service architectures, distance education, and information visualisation systems. One major group research of PLW was , an experimental online micro-economy for arts, where participants created and sold artwork in an online marketplace using a virtual currency. The OPENSTUDIO platform was active from 2005 to 2008. OPENSTUDIO was developed and maintained by the PLW researchers Burak Arikan, , , , , , as well as contributions by , Carlos Rocha, . On the OPENSTUDIO's community-based economic system, participants created, bought, and sold artwork with free creative tools, a flexible network infrastructure, supported by an open web services API. Draw was the first application run on OPENSTUDIO to make simple vector illustrations and stored drawing data in the SVG format. When you bought a drawing from someone, you could open it in Draw and make a new work of your own derived from the modified piece. The versions of the drawings, its connections between the modified art works, and previous owners of the works known as provenance were kept and openly presented on the platform interfaces. The OPENSTUDIO Archive lives in a GitHub repository and contains SVG files and info to retrieve 5 years of meta-data. Another group project was E15 (software), an OpenGL-based web environment for creating rich interactions with existing web content. E15 was developed by , , Luis Blackaller, and Kate Hollenbach. (en)
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