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Porpentine Charity Heartscape (born 1987) is a video game designer, new media artist, writer and curator based in Oakland, California. She is primarily a developer of hypertext games and interactive fiction mainly built using Twine. She has been awarded a Creative Capital grant, a Rhizome.org commission, the , and a Sundance Institute's New Frontier Story Lab Fellowship. Her work was included in the 2017 Whitney Biennial. She was an editor for freeindiegam.es, a curated collection of free, independently produced games. She was a columnist for online PC gaming magazine Rock, Paper, Shotgun.

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  • Porpentine (game designer) (en)
  • Porpentine (pt)
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  • Porpentine Charity Heartscape (born 1987) is a video game designer, new media artist, writer and curator based in Oakland, California. She is primarily a developer of hypertext games and interactive fiction mainly built using Twine. She has been awarded a Creative Capital grant, a Rhizome.org commission, the , and a Sundance Institute's New Frontier Story Lab Fellowship. Her work was included in the 2017 Whitney Biennial. She was an editor for freeindiegam.es, a curated collection of free, independently produced games. She was a columnist for online PC gaming magazine Rock, Paper, Shotgun. (en)
  • Porpentine Charity Heartscape é uma designer de jogos eletrônicos, , escritora e curadora de Oakland, Califórnia. Ela trabalha majoritariamente com jogos em hipertexto e ficção interativa, construídos principalmente com Twine. Recebeu uma bolsa da , uma comissão da , e uma bolsa da Prix Net Art e do New Frontier Story Lab do Sundance Institute. Seu trabalho apareceu na de 2017. Ela trabalhou como editora do freeindiegam.es, uma curadoria de jogos gratuitos produzidos de forma independente. Ela também foi colunista da revista online de jogos para computador Rock, Paper, Shotgun. (pt)
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  • Porpentine Charity Heartscape (en)
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  • Porpentine Charity Heartscape (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Porpentine_portrait.png
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