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Room-scale (sometimes written without the dash) is a design paradigm for virtual reality (VR) experiences which allows users to freely walk around a play area, with their real-life motion reflected in the VR environment. Using 360 degree tracking equipment such as infrared sensors, the VR system monitors the user's movement in all directions, and translates this into the virtual world in real-time. This allows the player to perform tasks, such as walking across a room and picking up a key from a table, using natural movements. In contrast, a stationary VR experience might have the player navigate across the room using a joystick or other input device.

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  • مقياس الغرفة (ar)
  • Room scale (en)
  • Roomscale (VR) (pt)
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  • مقياس الغرفة هو نموذج لتصميم خبرات الواقع الافتراضي (VR) ا التي تتيح للمستخدمين السير على الأقدام بحرية في جميع أنحاء منطقة اللعب، مع حركة الحياة الحقيقية وهب تنعكس في بيئة الواقع الافتراضي. باستخدام معدات تتبع 360 درجة مثل مستشعرات الأشعة تحت الحمراء، يراقب نظام الواقع الافتراضي حركة المستخدم في جميع الاتجاهات، ويترجم ذلك إلى العالم الافتراضي في الوقت الفعلي. يسمح هذا للاعب بأداء المهام، مثل المشي عبر الغرفة والتقاط مفتاح من طاولة، باستخدام الحركات الطبيعية. في المقابل، قد تجعل تجربة الواقع الافتراضي الثابتة اللاعب يتنقل عبر الغرفة باستخدام عصا التحكم أو أي جهاز إدخال آخر. (ar)
  • Room-scale (sometimes written without the dash) is a design paradigm for virtual reality (VR) experiences which allows users to freely walk around a play area, with their real-life motion reflected in the VR environment. Using 360 degree tracking equipment such as infrared sensors, the VR system monitors the user's movement in all directions, and translates this into the virtual world in real-time. This allows the player to perform tasks, such as walking across a room and picking up a key from a table, using natural movements. In contrast, a stationary VR experience might have the player navigate across the room using a joystick or other input device. (en)
  • Roomscale (do inglês: escala da sala) é um padrão de design para experiências em realidade virtual (VR) que permite aos usuários andar livremente em uma área de jogo VR, com movimentos da vida real refletidos no ambiente virtual. Usando equipamentos de rastreamento de 360 graus, como sensores infravermelhos, o sistema VR monitora o movimento do usuário em todas as direções e traduz isso para o mundo virtual em tempo real, permitindo que o jogador realize tarefas, como atravessar uma sala e pegar uma chave de uma mesa, usando movimentos naturais. Ao contrário da experiência estacionária de RV, faz com que o jogador navegue pela sala usando um joystick ou outro dispositivo de entrada. (pt)
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  • مقياس الغرفة هو نموذج لتصميم خبرات الواقع الافتراضي (VR) ا التي تتيح للمستخدمين السير على الأقدام بحرية في جميع أنحاء منطقة اللعب، مع حركة الحياة الحقيقية وهب تنعكس في بيئة الواقع الافتراضي. باستخدام معدات تتبع 360 درجة مثل مستشعرات الأشعة تحت الحمراء، يراقب نظام الواقع الافتراضي حركة المستخدم في جميع الاتجاهات، ويترجم ذلك إلى العالم الافتراضي في الوقت الفعلي. يسمح هذا للاعب بأداء المهام، مثل المشي عبر الغرفة والتقاط مفتاح من طاولة، باستخدام الحركات الطبيعية. في المقابل، قد تجعل تجربة الواقع الافتراضي الثابتة اللاعب يتنقل عبر الغرفة باستخدام عصا التحكم أو أي جهاز إدخال آخر. (ar)
  • Room-scale (sometimes written without the dash) is a design paradigm for virtual reality (VR) experiences which allows users to freely walk around a play area, with their real-life motion reflected in the VR environment. Using 360 degree tracking equipment such as infrared sensors, the VR system monitors the user's movement in all directions, and translates this into the virtual world in real-time. This allows the player to perform tasks, such as walking across a room and picking up a key from a table, using natural movements. In contrast, a stationary VR experience might have the player navigate across the room using a joystick or other input device. The HTC Vive virtual-reality system incorporates room-scale tracking in its core design, using two infrared tracking stations located in opposite corners of the room to monitor the movement of the player. The Oculus Rift VR system was introduced primarily for front facing 180 degree experiences. However, Oculus now supports two sensor diagonal placement roomscale or users can purchase a third sensor to enable more robust room-scale tracking, (en)
  • Roomscale (do inglês: escala da sala) é um padrão de design para experiências em realidade virtual (VR) que permite aos usuários andar livremente em uma área de jogo VR, com movimentos da vida real refletidos no ambiente virtual. Usando equipamentos de rastreamento de 360 graus, como sensores infravermelhos, o sistema VR monitora o movimento do usuário em todas as direções e traduz isso para o mundo virtual em tempo real, permitindo que o jogador realize tarefas, como atravessar uma sala e pegar uma chave de uma mesa, usando movimentos naturais. Ao contrário da experiência estacionária de RV, faz com que o jogador navegue pela sala usando um joystick ou outro dispositivo de entrada. O sistema de realidade virtual HTC Vive incorpora rastreamento em escala de sala, usando duas estações de rastreamento infravermelho localizadas em cantos opostos da sala para monitorar o movimento do player. O sistema Oculus Rift VR foi introduzido principalmente para experiências de 180 graus voltadas a frente. No entanto, agora suporta dois sensores em escala de sala de posicionamento diagonal, os usuários podem também comprar um terceiro sensor para permitir um rastreamento mais robusto em escala de sala, Experiência em escala de sala exige uma grande espaço vazio para o jogador andar sem o risco de esbarrar em obstáculos da vida real. Em uma casa típica, isso pode exigir que uma sala inteira seja dedicada exclusivamente à RV, o que pode não ser prático em um pequeno apartamento. Os desenvolvedores não podem assumir um espaço de jogo fixo e as experiências dos usuários podem variar dependendo da quantidade de espaço disponível. (pt)
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