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In fields employing interface design skills, slicing is the process of dividing a single 2D user interface composition layout (comp) into multiple image files (digital assets) of the graphical user interface (GUI) for one or more electronic pages. It is typically part of the client side development process of creating a web page and/or web site, but is also used in the user interface design process of software development and game development.

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  • الشرائح (تصميم الموقع) (ar)
  • Slicen (de)
  • Slicing (it)
  • Slicen (nl)
  • Slicing (interface design) (en)
  • 切版 (介面設計) (zh)
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  • Slicen is het bruikbaar maken van een lay-out. (nl)
  • 在介面設計的工作技能中,切版是指在一個(或多個)電子頁面中,將2D的使用者介面構圖版面設計,切分為多個使用者介面影像檔(數位資產)的過程。它通常是客戶端建立網頁(或網站)開發過程中的一部分,也被用於軟體開發和遊戲製作的使用者介面設計過程。 這個過程包含了以圖像軟體單一圖層影像檔格式或多個原生檔案格式切分版面。切分後,軟體可以將之存為各自獨立的影像檔,不論是大量處理過程或一次一個的儲存,通常為GIF、JPEG或PNG格式。多圖層的影像檔在同一圖像裡常帶有多個版本或狀態,經常用於動畫或部件。 (zh)
  • الشرائح (في مجالات توظيف مهارات تصميم واجهة): عملية تقسيم تخطيط واجهة المستخدم ذات البعد الثنائي ذو الفنون البصرية إلى ملفات صور متعددة (ذات ) لواجهة مستخدم رسومية لاستخدامها في الصفحات الإلكترونية. فإنها عادة جزء من عملية تطوير جانب العميل لإنشاء صفحة ويب و/ أو موقع ويب، وتستخدم أيضاً في عملية تصميم واجهة المستخدم لتطوير برمجيات وتطوير ألعاب الفيديو. (ar)
  • Slicen oder Slicing (vom englischen slice für „Scheibe“ und to slice in der Bedeutung von „in Scheiben schneiden“, „aufteilen“) ist ein Verfahren im Screen- und vor allem im Webdesign. Dabei wird ein Bild in mehrere kleinere zerteilt. Diese Teilbilder werden dann im Markup lückenlos nebeneinander gesetzt, sodass die fertige Konstruktion wieder aussieht wie das ganze Bild. Die Webseite zeigt also nicht eine große Grafik, sondern mehrere kleinere Teilgrafiken, die zusammen wie eine größere Grafik aussehen. (de)
  • In fields employing interface design skills, slicing is the process of dividing a single 2D user interface composition layout (comp) into multiple image files (digital assets) of the graphical user interface (GUI) for one or more electronic pages. It is typically part of the client side development process of creating a web page and/or web site, but is also used in the user interface design process of software development and game development. (en)
  • Lo slicing (“affettare”, in inglese) è una delle fasi principali del processo che consente di passare da un modello tridimensionale di un oggetto alla sua versione "affettata" che permette di creare il G-code. Per svolgere questa funzione esistono numerosi software, tra cui Slic3r, Cura e Skeinforge. È il processo che nella manifattura sottrattiva viene realizzato dai software CAM. La maggior parte dei software di slicing ha la funzione di generazione automatica di supporti, necessari per supportare le parti sporgenti. (it)
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