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Stanford Mobile Inquiry-based Learning Environment (SMILE) is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying, analyzing, evaluating, and creating. Instead of a passive, one-way lecture, SMILE engages students in an active learning process by encouraging them to ask, share, answer and evaluate their own questions. Teachers play more of the role of a “coach,” or “facilitator”. The software generates transparent real-time learning analytics so teachers can better understand each student's learning journey, and students acquire deeper insight regarding their own interests and skills. SMILE is valuable for aiding the learning process in remote, poverty

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  • Stanford Mobile Inquiry-based Learning Environment (en)
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  • Stanford Mobile Inquiry-based Learning Environment (SMILE) is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying, analyzing, evaluating, and creating. Instead of a passive, one-way lecture, SMILE engages students in an active learning process by encouraging them to ask, share, answer and evaluate their own questions. Teachers play more of the role of a “coach,” or “facilitator”. The software generates transparent real-time learning analytics so teachers can better understand each student's learning journey, and students acquire deeper insight regarding their own interests and skills. SMILE is valuable for aiding the learning process in remote, poverty (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/A_sample_question_developed_using_SMILE.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/SMILE_Plug_(Marvell).jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/SMILE_Plug_(Pi_+_LED).jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Students_using_SMILE_in_Ghana.jpg
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  • The most important lesson here is that the process of developing critical thinking skills is probably not too different from the process of language acquisition: It takes time and good guidance along with ample exposure. (en)
  • The pre-service teachers reported that SMILE makes student thinking visible. Younger students are better at creating higher-quality questions. Older students are already used to the traditional learning model where fact-recall is the major theme of classroom activities. (en)
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  • ''Quote from "Using Technology to Teach the Art of Asking Questions" (en)
  • ''Quote from "Preservice teachers’ uses of SMILE to enact student-generated questioning practices" (en)
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  • Stanford Mobile Inquiry-based Learning Environment (SMILE) is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying, analyzing, evaluating, and creating. Instead of a passive, one-way lecture, SMILE engages students in an active learning process by encouraging them to ask, share, answer and evaluate their own questions. Teachers play more of the role of a “coach,” or “facilitator”. The software generates transparent real-time learning analytics so teachers can better understand each student's learning journey, and students acquire deeper insight regarding their own interests and skills. SMILE is valuable for aiding the learning process in remote, poverty-stricken, underserved countries, particularly for cases where teachers are scarce. SMILE was developed under the leadership of Dr. Paul Kim, Wilson Wang, and Rayan Malik. The primary objective of SMILE is to enhance students’ questioning abilities and encourage greater student-centric practices in classrooms, and enable a low-cost mobile wireless learning environment. (en)
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