Super Robot Wars XO is a 2006 tactical role-playing video game developed and published by Banpresto for the Xbox 360 in Japan. Part of the company's Super Robot Wars series, it is an updated version of the GameCube installment Super Robot Wars GC (2004). Players control a fleet of mechas from a variety of super robot anime series, including Mobile Suit Gundam and Getter Robo, to defeat opponents on a grid-based map. XO combines tactical role-playing game mechanics with action sequences, which use stylized anime-esque cutscenes unique for each character.
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| - Super Robot Wars XO is a 2006 tactical role-playing video game developed and published by Banpresto for the Xbox 360 in Japan. Part of the company's Super Robot Wars series, it is an updated version of the GameCube installment Super Robot Wars GC (2004). Players control a fleet of mechas from a variety of super robot anime series, including Mobile Suit Gundam and Getter Robo, to defeat opponents on a grid-based map. XO combines tactical role-playing game mechanics with action sequences, which use stylized anime-esque cutscenes unique for each character. (en)
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| - The cover art for Super Robot Wars XO, depicting a group of robots flying over Earth. The Xbox 360 and Super Robot Wars XO logos are displayed at the top, and the Banpresto logo at the bottom right. (en)
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| - Super Robot Wars XO is a 2006 tactical role-playing video game developed and published by Banpresto for the Xbox 360 in Japan. Part of the company's Super Robot Wars series, it is an updated version of the GameCube installment Super Robot Wars GC (2004). Players control a fleet of mechas from a variety of super robot anime series, including Mobile Suit Gundam and Getter Robo, to defeat opponents on a grid-based map. XO combines tactical role-playing game mechanics with action sequences, which use stylized anime-esque cutscenes unique for each character. Microsoft enlisted the help of Banpresto and other third-party developers to support the Xbox 360 after its largely unsuccessful launch in Japan. As such, Banpresto designed XO to take advantage of the console's hardware capabilities and online support, specifically the Xbox Live online network service. The online multiplayer game mode was added as a means to provide a unique and fresh take on the series's gameplay that had not been seen in earlier installments. Though XO was well-received for its gameplay and tweaks made to its predecessors, the failure of the Xbox 360 in the region made it a commercial failure and among the franchise's worst-selling titles. (en)
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