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The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac. The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributes to the game's ambience of unease and anxiety.

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  • The Dark Eye (jeu vidéo) (fr)
  • The Dark Eye (it)
  • The Dark Eye (video game) (en)
  • The Dark Eye (ru)
rdfs:comment
  • The Dark Eye est un jeu vidéo d'aventure développé par ; son ambiance macabre est inspirée d'œuvres d'Edgar Allan Poe. Il a été publié en 1995 par (fr)
  • The Dark Eye è un videogioco per Microsoft Windows e Mac OS realizzato da nel 1995. Si tratta di una avventura grafica con visuale in prima persona e interfaccia "punta e clicca", ispirata alle opere di Edgar Allan Poe. Per realizzare la grafica delle varie scene è stata impiegata la tecnica detta claymation; le musiche sono state composte da Thomas Dolby, e tra i doppiatori è presente William Burroughs. (it)
  • The Dark Eye (с англ. — «Тёмное око») — приключенческая компьютерная игра в жанре хоррор, созданная в 1995 году компанией Inscape и выпущенная в том же году издателем для платформ PC и Mac. (ru)
  • The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac. The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributes to the game's ambience of unease and anxiety. (en)
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  • The Dark Eye (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/TheDarkEyeButlerPuppetEdit1.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/The_Dark_Eye_cover_art.jpg
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