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The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A design, TalonSoft published the first of the series in 1998. Matrix Games bought the rights to the franchise and created a new game in 2006, TOAW 3, which was the first non-Norm Koger designed game in the series.

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  • The Operational Art of War (pl)
  • The Operational Art of War (en)
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  • The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A design, TalonSoft published the first of the series in 1998. Matrix Games bought the rights to the franchise and created a new game in 2006, TOAW 3, which was the first non-Norm Koger designed game in the series. (en)
  • The Operational Art of War (TOAW) – seria turowych strategicznych gier komputerowych, w których gracz może wcielić się w dowódcę wojsk biorących udział w konfliktach zbrojnych XX i XXI wieku. (pl)
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  • The Operational Art of War (en)
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  • TOAW III: Poles defending the Kiev bridgehead in the Polish-Bolshevik War scenario (en)
players
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  • Medium (en)
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  • Planning, strategy, tactics (en)
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  • The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A design, TalonSoft published the first of the series in 1998. Matrix Games bought the rights to the franchise and created a new game in 2006, TOAW 3, which was the first non-Norm Koger designed game in the series. (en)
  • The Operational Art of War (TOAW) – seria turowych strategicznych gier komputerowych, w których gracz może wcielić się w dowódcę wojsk biorących udział w konfliktach zbrojnych XX i XXI wieku. (pl)
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