Unholy Night: The Darkness Hunter is a 2017 fighting game developed by Foxbat Corporation with assistance from Nu-Gaia and published exclusively for the Super Nintendo Entertainment System in Japan by BlazePro, North America by Retroism and Europe by JoshProd. Set during modern times, the game follows six fighters from three groups as they face-off in a conflict to confront the vampire Katatonia. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and four playable modes.
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| - Unholy Night: The Darkness Hunter (en)
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| - Unholy Night: The Darkness Hunter is a 2017 fighting game developed by Foxbat Corporation with assistance from Nu-Gaia and published exclusively for the Super Nintendo Entertainment System in Japan by BlazePro, North America by Retroism and Europe by JoshProd. Set during modern times, the game follows six fighters from three groups as they face-off in a conflict to confront the vampire Katatonia. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and four playable modes. (en)
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| - Unholy Night: The Darkness Hunter (en)
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| - Yoshi (en)
- Sachie Okumoto (en)
- Takachan Onishi (en)
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| - Hiroto Namada (en)
- Wakama2 (en)
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| - Foxbat Corporation (en)
- Nu-Gaia (en)
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| - Unholy Night: The Darkness Hunter (en)
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| - Unholy Night: The Darkness Hunter is a 2017 fighting game developed by Foxbat Corporation with assistance from Nu-Gaia and published exclusively for the Super Nintendo Entertainment System in Japan by BlazePro, North America by Retroism and Europe by JoshProd. Set during modern times, the game follows six fighters from three groups as they face-off in a conflict to confront the vampire Katatonia. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and four playable modes. Headed by Foxbat CEO Tatsunori Mano, Unholy Night: The Darkness Hunter was created by former SNK members who worked on several fighting game franchises, being first launched through Kickstarter but failed to meet its crowdfunding goal before Retroism acquired the publishing rights for release. The title was met with mixed reception from players and critics since its release, many of which felt divided in regards to several design aspects. (en)
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