Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth.
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| - ユニバース (テーブルトークRPG) (ja)
- Universe (role-playing game) (en)
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| - ユニバース (Universe) は、米国SPI社が1981年夏に発行したSFテーブルトークRPGである。その後著作権はTSR社(現ウィザーズ・オブ・ザ・コースト)に移っている。デザイナーは、ジョン・バターフィールド。 人類が宇宙を探検し殖民している24世紀という時代を舞台にしたRPGである。 SPI社のファンタジーRPGDragonQuestと同様、シミュレーションゲームの影響が強いシステムであった。宇宙船同士の戦闘システムである『DeltVee』は実際にシミュレーションゲームとしても単体でSPI社のファンタジー・SFゲーム専門誌Ares9号の付録となった。本格的な展開が期待されていたが、1982年SPI社が倒産し、著作権を取得したTSR社は積極的なサポートをしないまま販売を打ち切ってしまった。 (ja)
- Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth. (en)
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| - Cover art by John Pierard (en)
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| - John H. Butterfield, Gerard C. Klug (en)
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| - Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth. Universe was SPI's answer to Game Designers Workshop's award-winning Traveller sci-fi RPG. Universe co-developer Gerry Klug (who was an experienced Traveller referee) set out "to 'fix' all the ill written and illogical rules [he] felt had been perpetrated on the science fiction role-playing community". The first edition of Universe, published in March 1981, was released as a boxed set. A year later, the second edition consolidated most of the game components into a single softcover book, published by Bantam. SPI planned several adventures and supplements for Universe, but in 1983, financial difficulties led to SPI being bought out by TSR, Inc (creator of Dungeons and Dragons). TSR, which had its own sci-fi RPG (Star Frontiers), soon ended development of Universe. The last official mention of Universe was in July 1984, in the "StarQuestions" Q & A feature of TSR's Dragon magazine #87. (en)
- ユニバース (Universe) は、米国SPI社が1981年夏に発行したSFテーブルトークRPGである。その後著作権はTSR社(現ウィザーズ・オブ・ザ・コースト)に移っている。デザイナーは、ジョン・バターフィールド。 人類が宇宙を探検し殖民している24世紀という時代を舞台にしたRPGである。 SPI社のファンタジーRPGDragonQuestと同様、シミュレーションゲームの影響が強いシステムであった。宇宙船同士の戦闘システムである『DeltVee』は実際にシミュレーションゲームとしても単体でSPI社のファンタジー・SFゲーム専門誌Ares9号の付録となった。本格的な展開が期待されていたが、1982年SPI社が倒産し、著作権を取得したTSR社は積極的なサポートをしないまま販売を打ち切ってしまった。 (ja)
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