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The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997).

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  • Virtual Theatre (fr)
  • Virtual Theatre (it)
  • Virtual Theatre (en)
  • Virtual Theatre (ru)
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  • Virtual Theatre (que l'on peut traduire par théâtre virtuel) était un moteur de jeu conçu par Revolution Software pour créer facilement des jeux d'aventure pour ordinateur. Le moteur permettait à l'équipe de développement de programmer les événements par script, et de déplacer des sprites sur un arrière-plan dessiné avec des éléments mobiles en utilisant une interface de style pointer-et-cliquer. Traditionnellement, dans les jeux d'aventure, les personnages non-joueurs étaient statiques et attendaient que les joueurs interagissent avec eux pour déclencher un événement. (fr)
  • Il Virtual Theatre è un sistema per la creazione di videogiochi sviluppato dalla Revolution Software allo scopo di facilitare la realizzazione di avventure grafiche. Il motore, ideato e sviluppato da Charles Cecil, Tony Warriner, e , diede modo ai membri del team di predisporre eventi e muovere elementi grafici contro un fondale predisegnato tramite un sistema punta-e-clicca. (it)
  • The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997). (en)
  • Virtual Theatre (с англ. — «виртуальный театр») — игровой движок, созданный британской студией для облегчения процесса разработки компьютерных игр в жанре графического квеста. Движок позволял разработчикам программировать игровые события, контролировать перемещение спрайтов персонажей и обеспечивать управление по принципу point-and-click. (ru)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Virtual_Theatre.png
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  • Virtual Theatre.png (en)
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  • Amiga, Atari ST, PC , PlayStation, Macintosh, Linux (en)
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