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Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark. It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system. The official launch date was October 1, 2011. On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed.

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  • Dawntide (en)
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  • Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark. It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system. The official launch date was October 1, 2011. On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed. (en)
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  • Dawntide (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Dawntide_logo.jpeg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Dawntide_map.png
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  • Dan Reynolds (en)
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  • Martin Anward (en)
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  • Working As Intended (en)
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  • Cancelled (en)
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  • Official website (en)
  • Dawntide (en)
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  • Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark. It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system. The official launch date was October 1, 2011. On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed. (en)
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