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Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo.

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  • Deep Thought (ordinador d'escacs) (ca)
  • Deep Thought (Schachcomputer) (de)
  • Deep Thought (chess computer) (en)
  • Deep Thought (komputer catur) (in)
  • Deep Thought (scacchi) (it)
  • Deep Thought (ordinateur d'échecs) (fr)
  • Deep Thought (pt)
  • Deep Thought (компьютер) (ru)
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  • Deep Thought fou un ordinador dissenyat per jugar als escacs. (ca)
  • Deep Thought adalah sebuah komputer yang dirancang untuk bermain catur. (in)
  • Deep Thought (in inglese Pensiero Profondo) è stato un computer progettato per giocare a scacchi. Il progetto iniziale è stato sviluppato alla Carnegie Mellon University, successivamente è stato perfezionato alla IBM. È il secondo tra i computer scacchistici progettati da Feng-hsiung Hsu, che iniziò con ChipTest fino ad arrivare a Deep Blue. (it)
  • Deep Thought — компьютер, предназначенный для игры в шахматы. (ru)
  • Deep Thought (em português: pensamento profundo) foi um supercomputador projetado para jogar xadrez. Foi o segundo da linha de computadores desenvolvidos por Feng-hsiung Hsu, que teve início com , culminando com Deep Blue. Deep Thought foi facilmente vencido por Garry Kasparov em 1989. Seu nome foi inspirado em Deep Thought (Pensador Profundo) d'O Guia do Mochileiro das Galáxias, um computador fictício da série de Douglas Adams (Deep é um termo que, em Ciência da Computação, se refere à habilidade especial de programa em utilizar unidades de multiprocessamento). (pt)
  • Deep Thought (deutsch „Tiefer Gedanke“) war ein Schachcomputer, der von Feng-hsiung Hsu an der Carnegie Mellon University entwickelt wurde. Er wurde benannt nach dem fiktionalen Computer Deep Thought aus Douglas Adams’ Romanreihe Per Anhalter durch die Galaxis. Die erste Version entstand im Mai 1988, eine Vorläuferversion trug den Namen ChipTest. Die Weiterentwicklung des Programms durch IBM erfolgte unter dem Namen Deep Blue. Die Benennung von multiprozessorfähigen Schachprogrammen folgte später dem Beispiel Deep Thoughts (so etwa Deep Blue, Deep Fritz und Deep Junior). (de)
  • Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo. (en)
  • Deep Thought est le nom d'un ordinateur conçu pour jouer aux échecs. Son nom signifie « Pensée profonde ». Initialement développé à l'Université Carnegie Mellon et plus tard chez IBM, c'était la seconde version d'une ligne de programmes d'échecs développés par Feng-hsiung Hsu, qui avait commencé avec ChipTest, et qui a culminé avec Deep Blue. En plus de Feng-hsiung Hsu, l'équipe de Deep Thought comprenait (en), Mike Browne, Murray Campbell et Andreas Nowatzyk. (fr)
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  • Deep Thought (en)
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  • Deep Thought fou un ordinador dissenyat per jugar als escacs. (ca)
  • Deep Thought (deutsch „Tiefer Gedanke“) war ein Schachcomputer, der von Feng-hsiung Hsu an der Carnegie Mellon University entwickelt wurde. Er wurde benannt nach dem fiktionalen Computer Deep Thought aus Douglas Adams’ Romanreihe Per Anhalter durch die Galaxis. Die erste Version entstand im Mai 1988, eine Vorläuferversion trug den Namen ChipTest. Die Weiterentwicklung des Programms durch IBM erfolgte unter dem Namen Deep Blue. Deep Thought gewann die nordamerikanische Computer-Schachmeisterschaft 1988 und die Computer-Schachweltmeisterschaft 1989. Schlagzeilen machte Deep Thought 1988 durch einen geteilten 1. Platz beim Open von Long Beach, Kalifornien, bei dem das Programm eine Partie gegen Großmeister Bent Larsen gewinnen konnte, der zu dieser Zeit auf Platz 96 der Weltrangliste stand. Es lief auf einer Sun 4 Workstation und konnte etwa 720.000 Stellungen pro Sekunde berechnen. Im Jahr 1989 verlor Deep Thought zwei Partien gegen Garri Kasparow sowie eine Fernschachpartie gegen , konnte aber eine Turnierpartie gegen Robert Byrne gewinnen und besiegte den Internationalen Meister David Levy in einem Wettkampf deutlich mit 4:0. Die Benennung von multiprozessorfähigen Schachprogrammen folgte später dem Beispiel Deep Thoughts (so etwa Deep Blue, Deep Fritz und Deep Junior). (de)
  • Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo. It was named after Deep Thought, a fictional computer in Douglas Adams' series, The Hitchhiker's Guide to the Galaxy. The naming of chess computers has continued in this vein with Deep Blue, Deep Fritz, Deep Junior, etc. Deep Thought won the North American Computer Chess Championship in 1988 and the World Computer Chess Championship in the year 1989, and its rating, according to the USCF was 2551. In 1994, Deep Thought 2 won the North American Computer Chess Championship for the fifth time, with its rating estimated at around 2600. It was sponsored by IBM. Some engineers who designed Deep Thought also worked in the design of Deep Thought 2. Its algorithms were quite simple evaluation functions, but it could examine half a billion chess positions per move in tournament games, which is sufficient to reach depth of 10 or 11 moves ahead in complex positions. Despite that, using the technique of singular extensions it could also follow lines of forced moves that reach even further, which is how it once found a checkmate in 18 moves. (en)
  • Deep Thought est le nom d'un ordinateur conçu pour jouer aux échecs. Son nom signifie « Pensée profonde ». Initialement développé à l'Université Carnegie Mellon et plus tard chez IBM, c'était la seconde version d'une ligne de programmes d'échecs développés par Feng-hsiung Hsu, qui avait commencé avec ChipTest, et qui a culminé avec Deep Blue. En plus de Feng-hsiung Hsu, l'équipe de Deep Thought comprenait (en), Mike Browne, Murray Campbell et Andreas Nowatzyk. Deep Thought devint le premier ordinateur à battre un grand maître humain en partie sérieuse lorsqu’il vainquit le danois Bent Larsen en 1988, mais fut battu facilement en 2 parties lors d'un match avec le champion du monde Garry Kasparov en 1989, ainsi que dans un match par correspondance avec le maître international (en). (fr)
  • Deep Thought adalah sebuah komputer yang dirancang untuk bermain catur. (in)
  • Deep Thought (in inglese Pensiero Profondo) è stato un computer progettato per giocare a scacchi. Il progetto iniziale è stato sviluppato alla Carnegie Mellon University, successivamente è stato perfezionato alla IBM. È il secondo tra i computer scacchistici progettati da Feng-hsiung Hsu, che iniziò con ChipTest fino ad arrivare a Deep Blue. (it)
  • Deep Thought — компьютер, предназначенный для игры в шахматы. (ru)
  • Deep Thought (em português: pensamento profundo) foi um supercomputador projetado para jogar xadrez. Foi o segundo da linha de computadores desenvolvidos por Feng-hsiung Hsu, que teve início com , culminando com Deep Blue. Deep Thought foi facilmente vencido por Garry Kasparov em 1989. Seu nome foi inspirado em Deep Thought (Pensador Profundo) d'O Guia do Mochileiro das Galáxias, um computador fictício da série de Douglas Adams (Deep é um termo que, em Ciência da Computação, se refere à habilidade especial de programa em utilizar unidades de multiprocessamento). (pt)
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