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The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published. Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement. Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked well, and Bethesda was not subject to excessive corporate guidance. Initially scheduled for a November 22, 2005, release, in tandem with the Xbox 360's launch

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  • Desarrollo de The Elder Scrolls IV: Oblivion (es)
  • Development of The Elder Scrolls IV: Oblivion (en)
  • Développement de The Elder Scrolls IV: Oblivion (fr)
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  • The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published. Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement. Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked well, and Bethesda was not subject to excessive corporate guidance. Initially scheduled for a November 22, 2005, release, in tandem with the Xbox 360's launch (en)
  • El desarrollo de The Elder Scrolls IV: Oblivion se inició en 2002, inmediatamente después de que su predecesor, The Elder Scrolls III: Morrowind, fuera lanzado. Los rumores de una secuela a Morrowind comenzaron a circular en junio de 2004; posteriormente, el título de la continuación fue anunciado el 10 de septiembre de 2004. Oblivion fue desarrollado por Bethesda Softworks, y los lanzamientos originales para Xbox 360 y computadora personal (PC) fueron publicados por Bethesda y la subsidaria de Take-Two Interactive, 2K Games. De acuerdo a entrevistas hechas al equipo de Bethesda, la relación entre publicador y desarrollador —una de las pocas relaciones independientes en la industria— funcionó adecuadamente, por lo que Bethesda no estuvo sujeta a propuestas corporativas excesivas. Originalm (es)
  • Le développement de The Elder Scrolls IV: Oblivion est lancé en 2002, immédiatement après la parution de son prédécesseur, The Elder Scrolls III: Morrowind. Les rumeurs concernant une suite à Morrowind commencent à circuler en juin 2004, puis le titre est finalement révélé le 10 septembre 2004, date de son annonce officielle. Oblivion est développé par Bethesda Game Studios, et les versions initiales pour Xbox 360 et PC sont coéditées par Bethesda et Take-Two Interactive, via sa filiale 2K Games. D'après des employés de Bethesda, la relation éditeur-développeur, l'une des rares relations indépendantes de l'industrie, fonctionne bien ; et Bethesda ne subit pas de trop importantes directives. Originellement annoncé pour le 22 novembre 2005, Oblivion est finalement reporté et publié le 21 mar (fr)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/ElderScrollsOblivionScreenshot11.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Oblivion—Horse_Armor.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Ssmartinwallpaperiw8.png
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