The HYDRA Game Development Kit launched in September 2006, and was developed by André LaMothe who designed the prior XGameStation series of consoles. Like the XGameStation, HYDRA is an open system, allowing anyone to create games for it. However, while still designed to teach electronics and programming, the system places greater focus on homebrew games. Compared to the prior XGameStation consoles, the HYDRA uses a more complex and powerful CPU - the then recently released Parallax Propeller processing unit, which has eight 32 bit RISC CPUs called cogs with 32 KB built in RAM and 32 KB built in ROM.
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| - HYDRA Game Development Kit (en)
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| - The HYDRA Game Development Kit launched in September 2006, and was developed by André LaMothe who designed the prior XGameStation series of consoles. Like the XGameStation, HYDRA is an open system, allowing anyone to create games for it. However, while still designed to teach electronics and programming, the system places greater focus on homebrew games. Compared to the prior XGameStation consoles, the HYDRA uses a more complex and powerful CPU - the then recently released Parallax Propeller processing unit, which has eight 32 bit RISC CPUs called cogs with 32 KB built in RAM and 32 KB built in ROM. (en)
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| - HYDRA Game Development Kit (en)
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| - HYDRA Game Development Kit (en)
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| - A HYDRA Game Development Kit powered on (en)
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| - The HYDRA Game Development Kit launched in September 2006, and was developed by André LaMothe who designed the prior XGameStation series of consoles. Like the XGameStation, HYDRA is an open system, allowing anyone to create games for it. However, while still designed to teach electronics and programming, the system places greater focus on homebrew games. Compared to the prior XGameStation consoles, the HYDRA uses a more complex and powerful CPU - the then recently released Parallax Propeller processing unit, which has eight 32 bit RISC CPUs called cogs with 32 KB built in RAM and 32 KB built in ROM. (en)
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