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Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios. Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a mobile video game that facilitates political social action.

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  • هارفي سميث (مصمم ألعاب) (ar)
  • Harvey Smith (Spieleentwickler) (de)
  • Harvey Smith (fr)
  • Harvey Smith (game designer) (en)
  • Смит, Харви (ru)
  • Harvey Smith (pt)
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  • هارفي سميث (بالإنجليزية: Harvey Smith)‏ هو كاتب ومصمم ألعاب فيديو أمريكي يعمل في شركة أركين ستوديوز. سبق عمل في ميدواي للألعاب. عمل على لعبة ديسونرد التي فازت بعدة جوائز. (ar)
  • Harvey Smith (* 1966) ist ein texanischer Spieleentwickler und Autor. (de)
  • Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios. Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a mobile video game that facilitates political social action. (en)
  • Harvey Smith (né en 1966 à Freeport (Texas)) est un concepteur américain de jeu vidéo spécialisé dans les environnements immersifs, connu pour avoir travaillé, entre autres, sur Deus Ex. (fr)
  • Harvey Smith (Austin, 1966) é um designer de jogos eletrônicos. Smith já fez palestras em diversos locais pelo mundo engoblando tópicos como level design, jogabilidade emergente, liderança, estudos de unidade de jogos, futuras tendências e narração interativa. na Game Developers Conference de 2006, Smith recebeu a premiação "Game Designer's Challenge: Nobel Peace Prize", por seu design de um jogo eletrônico portátil que facilita ações políticas sociais. (pt)
  • Харви Смит — американский геймдизайнер. Он работает над играми с сильно выраженной сюжетной целостностью, стимулирующих к исследованию мира и самовыражению игрока (ярким примером такой игры является Deus Ex). Смит читает лекции на темы дизайна уровней в компьютерных играх, интерактивного повествования тенденций развития видеоигр и ряда других тем. На GDC 2006-го года выиграл Game Design Challenge на тему "Нобелевская премия" за создание концепта мобильной видеоигры, способствующей политической и социальной активности. Смит участвовал в разработке следующих компьютерных игр: (ru)
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  • Harvey Smith (en)
name
  • Harvey Smith (en)
  • Harvey Smith's profile (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Harvey_Smith,_Seoul_2006.jpg
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