Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is an example of "breaking character", as the character is making decisions based on information they could not know and thus would not make in reality.
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| - Metagioco (it)
- Metagaming (role-playing games) (en)
- Метагра (рольові ігри) (uk)
- 元游戏 (角色扮演游戏) (zh)
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| - Il metagioco (metagame o metagaming, in inglese) sono le attività percepite come esterne o periferiche al gioco, pur essendo importanti per l'esperienza di gioco. Sono aspetti che non derivano direttamente dalle regole, ma "dall'interazione con l'ambiente e il contesto", elementi che includono l'atteggiamento dei giocatori, il loro stile di gioco, la loro reputazione e il contesto sociale nel quale si gioca. Metagioco è anche il pensare al gioco fuori dal gioco e portare questi pensieri nel gioco per ottenere un risultato. (it)
- 在角色扮演遊戲,超遊(metagaming)是指玩家角色使用玩家了解而角色不了解的信息做出“”的行為。在戰役(需要進行多次的遊戲)或是較為嚴肅的遊戲中,超遊的行為普遍不被推崇,因為超遊者所扮演的角色不能反應其角色在遊戲中的背景、經驗和行事作風。 在歷史上,角色扮演遊戲中的“”是指在傳統的軍事模擬遊戲中,玩家使用遊戲外的信息在遊戲中獲得不公平的優勢。 (zh)
- Метагра — використання гравцем інформації з реального світу щодо гри для ігрових рішень свого персонажа, хоч цей персонаж не володіє такою інформацією. Прикладом метагри може бути знання елементів сюжету гри, як-от подій, а також специфік ігрової механіки, абстрактної статистики чи точних обмежень ігрових здібностей. Метагра є прикладом , оскільки персонаж ухвалює рішення на основі інформації, якою не володіє, а отже нереалістично. Метагру вважають неспортивною поведінкою або махлюванням в змагальних умовах. (uk)
- Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is an example of "breaking character", as the character is making decisions based on information they could not know and thus would not make in reality. (en)
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| - incidence is normally used only in the singular form, perhaps incidence, incidents, or instances was intended (en)
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| - Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is an example of "breaking character", as the character is making decisions based on information they could not know and thus would not make in reality. Metagaming is considered unsporting or cheating in a competitive gaming context, and is generally poorly received as it subverts the emphasis of accurate character depiction based on in-game experiences and back-story that defines role-playing games. Outside of role-playing, metagaming simply refers to players using knowledge or understanding of external factors (such as community trends or coincidental events) to gain an advantage in competition. (en)
- Il metagioco (metagame o metagaming, in inglese) sono le attività percepite come esterne o periferiche al gioco, pur essendo importanti per l'esperienza di gioco. Sono aspetti che non derivano direttamente dalle regole, ma "dall'interazione con l'ambiente e il contesto", elementi che includono l'atteggiamento dei giocatori, il loro stile di gioco, la loro reputazione e il contesto sociale nel quale si gioca. Metagioco è anche il pensare al gioco fuori dal gioco e portare questi pensieri nel gioco per ottenere un risultato. (it)
- 在角色扮演遊戲,超遊(metagaming)是指玩家角色使用玩家了解而角色不了解的信息做出“”的行為。在戰役(需要進行多次的遊戲)或是較為嚴肅的遊戲中,超遊的行為普遍不被推崇,因為超遊者所扮演的角色不能反應其角色在遊戲中的背景、經驗和行事作風。 在歷史上,角色扮演遊戲中的“”是指在傳統的軍事模擬遊戲中,玩家使用遊戲外的信息在遊戲中獲得不公平的優勢。 (zh)
- Метагра — використання гравцем інформації з реального світу щодо гри для ігрових рішень свого персонажа, хоч цей персонаж не володіє такою інформацією. Прикладом метагри може бути знання елементів сюжету гри, як-от подій, а також специфік ігрової механіки, абстрактної статистики чи точних обмежень ігрових здібностей. Метагра є прикладом , оскільки персонаж ухвалює рішення на основі інформації, якою не володіє, а отже нереалістично. Метагру вважають неспортивною поведінкою або махлюванням в змагальних умовах. (uk)
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