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Mirai is a 3D creation and editing suite available originally from Nichimen Graphics Corporation, later from Winged Edge Technologies, and currently from . The modeller uses the winged edge data structure, is written in Common Lisp, and traces its lineage to the S-Geometry software from Symbolics. It has been used primarily by game developers and high-end character animators—for example by Bay Raitt's facial morph targets for the Gollum character in The Lord of the Rings film trilogy.

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  • Mirai (software) (en)
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  • Mirai is a 3D creation and editing suite available originally from Nichimen Graphics Corporation, later from Winged Edge Technologies, and currently from . The modeller uses the winged edge data structure, is written in Common Lisp, and traces its lineage to the S-Geometry software from Symbolics. It has been used primarily by game developers and high-end character animators—for example by Bay Raitt's facial morph targets for the Gollum character in The Lord of the Rings film trilogy. (en)
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  • Mirai (en)
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  • Mirai (en)
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  • Mirai is a 3D creation and editing suite available originally from Nichimen Graphics Corporation, later from Winged Edge Technologies, and currently from . The modeller uses the winged edge data structure, is written in Common Lisp, and traces its lineage to the S-Geometry software from Symbolics. It has been used primarily by game developers and high-end character animators—for example by Bay Raitt's facial morph targets for the Gollum character in The Lord of the Rings film trilogy. (en)
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