In shogi, Opposing Rook (向かい飛車 mukaibisha, also Opposite Rook, Second File Rook) is a class of Ranging Rook openings in which the player's rook swings over to the second file if played by White or the eighth file if played by Black. The opposing name is used since if the Opposing Rook player's opponent is playing Static Rook, then the Opposing Rook player's rook will be on the same file as the opponent and the rooks will be facing or opposing each other.
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| - 向かい飛車 (ja)
- Opposing Rook (en)
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| - 向かい飛車(むかいびしゃ、英: Opposing Rook)は、将棋の振り飛車戦法の一種である。先手ならば飛車を八筋に、後手ならば飛車を2筋に振る。 (ja)
- In shogi, Opposing Rook (向かい飛車 mukaibisha, also Opposite Rook, Second File Rook) is a class of Ranging Rook openings in which the player's rook swings over to the second file if played by White or the eighth file if played by Black. The opposing name is used since if the Opposing Rook player's opponent is playing Static Rook, then the Opposing Rook player's rook will be on the same file as the opponent and the rooks will be facing or opposing each other. (en)
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| - In shogi, Opposing Rook (向かい飛車 mukaibisha, also Opposite Rook, Second File Rook) is a class of Ranging Rook openings in which the player's rook swings over to the second file if played by White or the eighth file if played by Black. The opposing name is used since if the Opposing Rook player's opponent is playing Static Rook, then the Opposing Rook player's rook will be on the same file as the opponent and the rooks will be facing or opposing each other. In order to play Opposing Rook, the player's bishop must be moved from its starting position (88 or 22 squares). This is usually done by either moving the bishop to the seventh file for Black or the third file for White or by exchanging bishops. If the opponent initiates the bishop exchange, the Opposing Rook player will capture the opponent's bishop with their rook. (en)
- 向かい飛車(むかいびしゃ、英: Opposing Rook)は、将棋の振り飛車戦法の一種である。先手ならば飛車を八筋に、後手ならば飛車を2筋に振る。 (ja)
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