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Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen will cause the ghosts to turn temporarily blue and flee, allowing Pac-Man to eat them for bonus points. (Once eaten, a ghost was reduced to a mobile pair of eyes, which had to return to the center of the maze to be restored.)

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rdf:type
rdfs:label
  • Pac-Man (Atari 2600) (es)
  • Pac-Man (jeu vidéo, 1982) (fr)
  • Pac-Man (videogioco 1982) (it)
  • Pac-Man (Atari 2600 video game) (en)
  • Pac-Man (Atari 2600) (pt)
  • 吃豆人 (雅达利2600) (zh)
rdfs:comment
  • En 1982, Atari Inc. lanzó una conversión de Pac-Man, el éxito de arcade perteneciente a Namco para su Atari 2600. Como en la versión original, el jugador controla al personaje principal con un joystick. El objetivo consiste en atravesar un laberinto comiendo todos los puntos que se encuentran en él mientras se evita a cuatro fantasmas. (es)
  • Pac-Man est un jeu vidéo de labyrinthe développé et édité par Atari en mars 1982 sur la console Atari 2600. C'est l'un des nombreux portages du célèbre jeu vidéo d'arcade Pac-Man. Comme dans les autres versions, le joueur contrôle le personnage éponyme, et doit manger toutes les pac-gommes disposées dans un labyrinthe, tout en évitant quatre fantômes ennemis. (fr)
  • Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen will cause the ghosts to turn temporarily blue and flee, allowing Pac-Man to eat them for bonus points. (Once eaten, a ghost was reduced to a mobile pair of eyes, which had to return to the center of the maze to be restored.) (en)
  • Pac-Man per Atari 2600 è un port del 1982 dell'omonimo videogioco arcade di Namco, prodotto per la sua console da Atari, che ne deteneva i diritti per il commercio sul mercato nord americano. Come nella versione arcade originale, il giocatore controllava il personaggio con un joystick: l'obiettivo del gioco era quello di mangiare tutti i biscotti che erano distribuiti nello schema evitando di farsi catturare dai fantasmi. Il gioco fu seguito dal port dei sequel di Pac-Man. (it)
  • Pac-Man é um jogo eletrônico desenvolvido e publicado pela Atari em Março de 1982, para a plataforma Atari Video Computer System (posteriormente reconhecido como Atari 2600), baseado no famoso fliperama homônimo da Namco. O sucesso do fliperama Pac-Man rendeu muitas versões ainda para o Atari 2600 (como Ms. Pac-Man e Jr. Pac-Man, além de outros não relacionados mas que seguiam o mesmo estilo), e posteriormente para diversos outros consoles e para o computador. Assim como no fliperama, na versão de Pac-Man para o Atari 2600 você comanda a personagem titular do jogo com o joystick. O objetivo continua sendo atravessar os corredores do labirinto consumindo todos os biscoitos, sempre esquivando dos fantasmas. (pt)
  • 《吃豆人》(英语:Pac-Man)是一部由同名街机游戏移植至雅達利2600平台的游戏,最早由南梦宫公司于1980年在街机上推出,后由雅达利公司于1982年3月中旬发售Atari 2600版。雅达利公司在当年3月3日举办了雅达利国际吃豆人节,为本作的发售造势。 在当时,Atari 2600(以下简称2600)是世界上最受欢迎的,而《吃豆人》又是世界上最受欢迎的街机游戏,因此雅达利热心地推销了本游戏的2600版。但是由于移植效果很不完美,本作在发售后便广受批评,实际销量远小于预期值,即使是购买了本游戏的玩家对游戏也颇有微辞。与《E.T.外星人》以及其他一些来自第三方制作人的劣质游戏(如《卡斯特的复仇》)一道,《吃豆人》成为导致1983年北美家用机市场崩溃的诱因之一。因为这些游戏摧毁了普通用户对雅达利、甚至是对整个家用机游戏产业的忠诚度。 本游戏低劣的移植效果被归咎于雅达利公司市场部门过于急切地试图提早发售游戏。雅达利要求其主要的程序员之一(Tod Frye)负责移植游戏,后者给他们拿出了一个事先做好的不完整版本。在试图赶在1981年圣诞节档期让游戏上市未果后,雅达利基于这个不完全版本开发了本作。 (zh)
rdfs:seeAlso
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  • Pac-Man (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/PacMan2600box.jpg
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