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QuickDraw is the 2D graphics library and associated Application Programming Interface (API) which is a core part of the classic Mac OS operating system. It was initially written by Bill Atkinson and Andy Hertzfeld. QuickDraw still existed as part of the libraries of Mac OS X, but had been largely superseded by the more modern Quartz graphics system. In Mac OS X v10.4, QuickDraw has been officially deprecated. In Mac OS X v10.5 applications using QuickDraw cannot make use of the added 64-bit support. In Mac OS X v10.8, QuickDraw header support was removed from the operating system. Applications using QuickDraw will still run under OS X 10.8 through macOS 10.13; however, the current versions of Xcode and the macOS SDK do not contain the header files to compile such programs.

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  • QuickDraw (de)
  • QuickDraw (it)
  • QuickDraw (fr)
  • QuickDraw (ja)
  • QuickDraw (en)
  • QuickDraw (ru)
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  • QuickDraw est une bibliothèque graphique 2D présente au cœur des systèmes d'exploitation Macintosh classiques. QuickDraw a été développée initialement par Andy Hertzfeld et Bill Atkinson en quatre années-homme[Quoi ?]. Elle existe également dans les bibliothèques graphiques de Mac OS X, mais est largement remplacée par Quartz, un système graphique plus moderne. QuickDraw est devenue officiellement obsolète dans Mac OS X 10.4. (fr)
  • QuickDraw is the 2D graphics library and associated Application Programming Interface (API) which is a core part of the classic Mac OS operating system. It was initially written by Bill Atkinson and Andy Hertzfeld. QuickDraw still existed as part of the libraries of Mac OS X, but had been largely superseded by the more modern Quartz graphics system. In Mac OS X v10.4, QuickDraw has been officially deprecated. In Mac OS X v10.5 applications using QuickDraw cannot make use of the added 64-bit support. In Mac OS X v10.8, QuickDraw header support was removed from the operating system. Applications using QuickDraw will still run under OS X 10.8 through macOS 10.13; however, the current versions of Xcode and the macOS SDK do not contain the header files to compile such programs. (en)
  • QuickDraw è il motore grafico bidimensionale del sistema operativo macOS prodotto da Apple. È stato progettato e realizzato da Andy Hertzfeld e Bill Atkinson. Con l'arrivo del macOS Apple sviluppò un nuovo motore grafico chiamato Quartz. QuickDraw è incluso in Mac OS X per poter mantenere la compatibilità con le applicazioni precedenti, l'emulatore Classic necessità del supporto di QuickDraw per funzionare. (it)
  • QuickDraw(クイックドロー)とは、かつてAppleのClassic Mac OSで使われていた画像描画API の一種である。 macOSでは後継のQuartz 2Dを利用する。従来との互換維持のためQuickDrawもMac OS X v10.4で非推奨となったが、移行期間としてOS X Mountain Lionまで残されていた。 (ja)
  • QuickDraw — проприетарная графическая библиотека, разработанная американской компанией Apple, ранее являлась компонентом классической Mac OS и Mac OS X (вплоть до версии 10.8). Первоначально авторами библиотеки были Билл Аткинсон и . Преемницей стала технология Quartz. Начиная с версии 10.4 QuickDraw была объявлена устаревшей, в версии 10.5 не получила поддержки 64-битной архитектуры, а 10.8 — удалена из операционной системы. Тем не менее использующие QuickDraw приложения по-прежнему запускаются и работают в последних версиях macOS, однако встроенные инструменты разработчика (наподобие как Xcode и ) не содержат заголовочных файлов для их компиляции. (ru)
  • QuickDraw (kurz: QD) war die 2D-Bildschirmbeschreibungssprache des Macintosh bis Mac OS 9.2.2 und ein Bestandteil des Macintosh-Baukastens. In macOS wurde sie von Quartz abgelöst, ist jedoch als Bestandteil der Carbon-Programmierschnittstelle noch verfügbar. Der theoretische Ursprung scheint in der Doktorarbeit von Bill Atkinsons Professor Jef Raskin zu liegen: A Hardware-Independent Computer Drawing System Using List-Structured Modeling: The Quick-Draw Graphics System, Pennsylvania State University, 1967. (de)
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