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RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during the early to mid 1990s. RealityEngine was positioned as the company's high-end visualization hardware for its MIPS/IRIX platform. RealityEngine is designed for deployment exclusively within the company's Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to large organizations, such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.

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  • RealityEngine (es)
  • RealityEngine (en)
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  • RealityEngine es una arquitectura de hardware de gráficos 3D y una familia de sistemas de gráficos que fue desarrollada y fabricada por Silicon Graphics entre principios y mediados de la década de 1990. RealityEngine se posicionó como el hardware de visualización de gama alta de la empresa para su plataforma MIPS/IRIX. RealityEngine está diseñado para su implementación exclusivamente dentro de la familia de sistemas de visualización Crimson y Onyx de la compañía, que a veces se denominan "supercomputadoras gráficas" o "supercomputadoras de visualización". El RealityEngine se comercializó para grandes organizaciones, como empresas y universidades que participan en la simulación por computadora, la creación de contenido digital, la ingeniería y la investigación. (es)
  • RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during the early to mid 1990s. RealityEngine was positioned as the company's high-end visualization hardware for its MIPS/IRIX platform. RealityEngine is designed for deployment exclusively within the company's Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to large organizations, such as companies and universities that are involved in computer simulation, digital content creation, engineering and research. (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/SGI-re2-rm4.jpg
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  • RealityEngine es una arquitectura de hardware de gráficos 3D y una familia de sistemas de gráficos que fue desarrollada y fabricada por Silicon Graphics entre principios y mediados de la década de 1990. RealityEngine se posicionó como el hardware de visualización de gama alta de la empresa para su plataforma MIPS/IRIX. RealityEngine está diseñado para su implementación exclusivamente dentro de la familia de sistemas de visualización Crimson y Onyx de la compañía, que a veces se denominan "supercomputadoras gráficas" o "supercomputadoras de visualización". El RealityEngine se comercializó para grandes organizaciones, como empresas y universidades que participan en la simulación por computadora, la creación de contenido digital, la ingeniería y la investigación. Fue reemplazado por InfiniteReality a principios de 1996, pero coexistió con él durante un tiempo como una opción de nivel de entrada para sistemas más antiguos. (es)
  • RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during the early to mid 1990s. RealityEngine was positioned as the company's high-end visualization hardware for its MIPS/IRIX platform. RealityEngine is designed for deployment exclusively within the company's Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to large organizations, such as companies and universities that are involved in computer simulation, digital content creation, engineering and research. It was succeeded by the InfiniteReality in early 1996, but coexisted with it for a time as an entry-level option for older systems. (en)
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