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Super Monkey Ball: Banana Splitz is a platform video game developed by Marvelous AQL and published by Sega for the PlayStation Vita. Similar to other entries in the Super Monkey Ball series, the game involves the player directing a monkey encased in a sphere through an obstacle course to a gate at the end of the level. The game was released early on in the Vita's lifespan, in June 2012 in Japan, and in October 2012 in Western regions. Reviewers were mixed on the game's merits; while some appreciated the game's core gameplay, others felt it was too redundant to prior entries. The game did not perform well commercially, and was the last completely original entry in the series to be released on a dedicated video game console with the game's core gameplay mechanics, with the next entry, Super

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  • Super Monkey Ball: Banana Splitz (it)
  • Super Monkey Ball: Banana Splitz (en)
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  • Super Monkey Ball: Banana Splitz (スーパーモンキーボール 特盛あそビ~タ! Super Monkey Ball: Tokumori Asobita!?) è un videogioco sviluppato da Marvelous AQL e pubblicato nel 2012 da SEGA per PlayStation Vita. Nella versione giapponese di Super Monkey Ball: Banana Splitz è presente un livello dedicato alla modella Yukie Kawamura. Il contenuto scaricabile è stato rimosso nella localizzazione per il mercato statunitense. (it)
  • Super Monkey Ball: Banana Splitz is a platform video game developed by Marvelous AQL and published by Sega for the PlayStation Vita. Similar to other entries in the Super Monkey Ball series, the game involves the player directing a monkey encased in a sphere through an obstacle course to a gate at the end of the level. The game was released early on in the Vita's lifespan, in June 2012 in Japan, and in October 2012 in Western regions. Reviewers were mixed on the game's merits; while some appreciated the game's core gameplay, others felt it was too redundant to prior entries. The game did not perform well commercially, and was the last completely original entry in the series to be released on a dedicated video game console with the game's core gameplay mechanics, with the next entry, Super (en)
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  • Super Monkey Ball: Banana Splitz (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Super_monkey_ball_banana_splitz.jpg
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HCG
composer
designer
  • Junichi Morita (en)
Destruct
developer
director
  • Jun Tokuhara (en)
  • Yuichiro Shirai (en)
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