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Video game addiction is considered an impulse control disorder, analogous to pathological gambling that does not include using intoxicating drugs. In China, as well as other parts of the world, the disorder is considered a problem. In June 2018, the World Health Organization listed "gaming disorder" in the 11th Revision of its International Classification of Diseases. According to its definition, it is characterized by impaired control, prioritizing gaming by giving excessive time to games rather than other activities, lack of other interests in daily activities, and the continuation of gaming despite the negative consequences. China has in place multiple laws attempting to combat video game addiction in minors.

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  • Video game addiction in China (en)
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  • Video game addiction is considered an impulse control disorder, analogous to pathological gambling that does not include using intoxicating drugs. In China, as well as other parts of the world, the disorder is considered a problem. In June 2018, the World Health Organization listed "gaming disorder" in the 11th Revision of its International Classification of Diseases. According to its definition, it is characterized by impaired control, prioritizing gaming by giving excessive time to games rather than other activities, lack of other interests in daily activities, and the continuation of gaming despite the negative consequences. China has in place multiple laws attempting to combat video game addiction in minors. (en)
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  • Video game addiction is considered an impulse control disorder, analogous to pathological gambling that does not include using intoxicating drugs. In China, as well as other parts of the world, the disorder is considered a problem. In June 2018, the World Health Organization listed "gaming disorder" in the 11th Revision of its International Classification of Diseases. According to its definition, it is characterized by impaired control, prioritizing gaming by giving excessive time to games rather than other activities, lack of other interests in daily activities, and the continuation of gaming despite the negative consequences. China has in place multiple laws attempting to combat video game addiction in minors. (en)
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