Voice of Cards: The Beasts of Burden is a 2022 role-playing video game developed by Alim and published by Square Enix for PlayStation 4, Nintendo Switch and Microsoft Windows. It is the third game in the Voice of Cards series, while uses the aesthetic of a tabletop role-playing game for its story and gameplay. The player controls a woman out for revenge against the monsters that destroyed her home. Gameplay involves travelling between towns, completing story quests and fighting in turn-based battles, with the party able to use captured monsters as powerful abilities.
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| - Voice of Cards: The Beasts of Burden (en)
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| - Voice of Cards: The Beasts of Burden is a 2022 role-playing video game developed by Alim and published by Square Enix for PlayStation 4, Nintendo Switch and Microsoft Windows. It is the third game in the Voice of Cards series, while uses the aesthetic of a tabletop role-playing game for its story and gameplay. The player controls a woman out for revenge against the monsters that destroyed her home. Gameplay involves travelling between towns, completing story quests and fighting in turn-based battles, with the party able to use captured monsters as powerful abilities. (en)
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| - Voice of Cards: The Beasts of Burden (en)
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| - Voice of Cards: The Beasts of Burden (en)
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| - Voice of Cards: The Beasts of Burden is a 2022 role-playing video game developed by Alim and published by Square Enix for PlayStation 4, Nintendo Switch and Microsoft Windows. It is the third game in the Voice of Cards series, while uses the aesthetic of a tabletop role-playing game for its story and gameplay. The player controls a woman out for revenge against the monsters that destroyed her home. Gameplay involves travelling between towns, completing story quests and fighting in turn-based battles, with the party able to use captured monsters as powerful abilities. Several staff members from earlier Voice of Cards titles returned including creative director Yoko Taro, executive producer Yosuke Saito, lead director Maasa Mimura, artist Kimihiko Fujisaka, and composers Oliver Good and Shotaro Seo. Yoko also contributed to the scenario due to time pressure. Alongside gameplay additions, the overall tone was made darker in both its story and art design. (en)
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