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Statements

Subject Item
dbr:E-society
rdf:type
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rdfs:label
E-society
rdfs:comment
E-society is a society that consists of one or more e-Communities involved in the areas from e-Government, e-Democracy, and e-Business to e-Learning and e-Health, that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business. Further development and challenges of e-Society depend on the use of new ICT technology and IoT in supporting smart media and smart information services.
dcterms:subject
dbc:Internet_culture dbc:Information_society dbc:Community_building dbc:Virtual_reality dbc:Social_influence dbc:Social_information_processing dbc:Community_websites dbc:Social_software
dbo:wikiPageID
31349429
dbo:wikiPageRevisionID
1115195378
dbo:wikiPageWikiLink
dbr:Electronic_business dbc:Information_society dbr:Smart_media dbr:E-learning dbc:Community_building dbr:Information_and_communications_technology dbc:Internet_culture dbr:EHealth dbr:E-community dbc:Virtual_reality dbr:Internet_of_things dbr:E-Government dbc:Community_websites dbr:E-democracy dbc:Social_software dbc:Social_influence dbc:Social_information_processing dbr:Virtual_reality
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dbo:abstract
E-society is a society that consists of one or more e-Communities involved in the areas from e-Government, e-Democracy, and e-Business to e-Learning and e-Health, that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business. Further development and challenges of e-Society depend on the use of new ICT technology and IoT in supporting smart media and smart information services. The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.
gold:hypernym
dbr:Society
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wikipedia-en:E-society?oldid=1115195378&ns=0
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2225
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wikipedia-en:E-society